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PR #2522
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madratman committed Jul 24, 2020
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34 changes: 19 additions & 15 deletions build_linux/index.html
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Expand Up @@ -310,13 +310,14 @@ <h4 id="linux-build-unreal-engine">Linux - Build Unreal Engine<a class="headerli
<p>Clone Unreal in your favorite folder and build it (this may take a while!). <strong>Note</strong>: We only support Unreal &gt;= 4.22 at present. We recommend using 4.24.</p>
</li>
</ul>
<p><code>bash
# go to the folder where you clone GitHub projects
git clone -b 4.24 https://github.com/EpicGames/UnrealEngine.git
cd UnrealEngine
./Setup.sh
./GenerateProjectFiles.sh
make</code></p>
<pre><code class="bash"># go to the folder where you clone GitHub projects
git clone -b 4.24 https://github.com/EpicGames/UnrealEngine.git
cd UnrealEngine
./Setup.sh
./GenerateProjectFiles.sh
make
</code></pre>

<h4 id="macos-download-unreal-engine">macOS - Download Unreal Engine<a class="headerlink" href="#macos-download-unreal-engine" title="Permanent link">#</a></h4>
<ol>
<li><a href="https://www.unrealengine.com/download">Download</a> the Epic Games Launcher. While the Unreal Engine is open source and free to download, registration is still required.</li>
Expand All @@ -329,14 +330,17 @@ <h3 id="build-airsim">Build AirSim<a class="headerlink" href="#build-airsim" tit
<ul>
<li>Clone AirSim and build it:</li>
</ul>
<p><code>bash
# go to the folder where you clone GitHub projects
git clone https://github.com/Microsoft/AirSim.git
cd AirSim</code></p>
<p>By default AirSim recommends using clang 8 to build the binaries as those will be compatible with UE 4.24. The setup script will install the right version of cmake, llvm, and eigen.</p>
<p><code>bash
./setup.sh
./build.sh</code></p>
<pre><code class="bash"># go to the folder where you clone GitHub projects
git clone https://github.com/Microsoft/AirSim.git
cd AirSim
</code></pre>

<p>By default AirSim uses clang 8 to build for compatibility with UE 4.24. The setup script will install the right version of cmake, llvm, and eigen.</p>
<pre><code class="bash">./setup.sh
./build.sh
# use ./build.sh --debug to build in debug mode
</code></pre>

<h3 id="build-unreal-environment">Build Unreal Environment<a class="headerlink" href="#build-unreal-environment" title="Permanent link">#</a></h3>
<p>Finally, you will need an Unreal project that hosts the environment for your vehicles. AirSim comes with a built-in "Blocks Environment" which you can use, or you can create your own. Please see <a href="../unreal_proj/">setting up Unreal Environment</a> if you'd like to setup your own environment.</p>
<h2 id="how-to-use-airsim">How to Use AirSim<a class="headerlink" href="#how-to-use-airsim" title="Permanent link">#</a></h2>
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