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Implement AssetModuleService #2506

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DaVinci9196
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The three applications were tested and can be downloaded and installed normally through the service.
e.g. com.wb.goog.mkx , com.gameloft.android.ANMP.GloftDYHM , jp.konami.pesam

@mar-v-in mar-v-in added this to the 0.3.4 milestone Aug 27, 2024
…s necessary to send progress change broadcasts in real time, otherwise the progress bar will be stuck.
@DaVinci9196 DaVinci9196 mentioned this pull request Oct 12, 2024
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@bobaoapae
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Hey, can this be released on some canary build? I was running waze on a device thwt don't have play services, and installed gms core but waze was unable to download some files that I think it's because of this missing implementation. I would love to test this.

@DaVinci9196
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Hey, can this be released on some canary build? I was running waze on a device thwt don't have play services, and installed gms core but waze was unable to download some files that I think it's because of this missing implementation. I would love to test this.

If possible, you can first check whether this service is called. At present, we only found that the game will download resource files through this service.

… problem that some games cannot obtain sub-packaged downloaded content.
@mar-v-in
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Device Sync is not related to Asset Modules, please put it in a separate pull request.

@mar-v-in mar-v-in modified the milestones: 0.3.4, 0.3.5 Nov 10, 2024
@DaVinci9196
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For example, the resource data returned by League of Legends depends on the device synchronization request #2621.

@DaVinci9196
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@mar-v-in During our testing, we discovered anomalies in the game's resource download and installation process and have fixed them.

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3 participants