A simulate Next-Generation Graphic API for ImGui
API | Android | iOS | macOS | Windows | Windows on ARM |
---|---|---|---|---|---|
Direct3D 5.0 | ⭕ | ||||
Direct3D 6.0 | ⭕ | ||||
Direct3D 7.0 | ⭕ | ||||
Direct3D 8.0 | 🍷 | ⭕ | |||
Direct3D 9.0 | 🍷 | ⭕ | 🚑 | ||
Direct3D 9Ex | 🍷 | ⭕ | 🚑 | ||
Direct3D 9On12 | ⭕ | 🚑 | |||
Direct3D 10.0 | ⭕ | ⭕ | |||
Direct3D 10.1 | ⭕ | ⭕ | |||
Direct3D 11.0 | ⭕ | ⭕ | |||
Direct3D 11On12 | ⭕ | ⭕ | |||
Direct3D 12.0 | ⭕ | ⭕ | |||
Glide | 🚑 | ||||
OpenGL ES 2.0 | ⭕ | ⭕ | ⭕ | ⭕ | |
OpenGL ES 3.0 | ⭕ | ⭕ | ⭕ | ⭕ | |
OpenGL ES 3.1 | ⭕ | ⭕ | |||
OpenGL ES 3.2 | ⭕ | ⭕ | |||
Mantle | 🚑 | ||||
Metal | ⭕ | ⭕ | |||
Metal 2 | ⭕ | ⭕ | |||
Vulkan | ⭕ | ⭕ | ⭕ | ⭕ |
- Install wine and llvm (llvm-12 or above for ARM 32bit)
/bin/bash -c "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/HEAD/install.sh)"
brew tap gcenx/wine
brew install gcenx-wine-staging
brew install llvm
- Compile and install lld-link-wrapper and llvm-lib-wrapper
clang++ -Ofast lld-link-wrapper.cpp -o lld-link-wrapper
clang++ -Ofast llvm-lib-wrapper.cpp -o llvm-lib-wrapper
cp lld-link-wrapper /usr/local/opt/llvm/bin
cp llvm-lib-wrapper /usr/local/opt/llvm/bin
- Edit build/xxImGui.xcodeproj/xcshareddata/xcschemes/xxImGui (Windows).xcscheme
<LaunchAction
buildConfiguration = "Release"
...
allowLocationSimulation = "YES">
<PathRunnable
runnableDebuggingMode = "0"
FilePath = "/usr/local/bin/wine64">
</PathRunnable>
<CommandLineArguments>
<CommandLineArgument
argument = "xxImGui.exe"
isEnabled = "YES">
</CommandLineArgument>
</CommandLineArguments>
</LaunchAction>
- Set custom working directory