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Imperception uwp game demo. Draft (no good touch ui yet)

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Imperception UWP v1.0.2 (alpha)

This is my fork of the desktop monogame demo project by Lexyvil: https://lexyvil.itch.io/imperception

My main goal is/was: adaptation for W10M (Astoria included). And second (goal): explore "virtual pad" hiding problem on Astoria.

Screenshots

My 2 cents (status)

  • Project tuned on(to) tweaked Monigame.Framwork (and "firm" v3.7.xx.xx)
  • Some project research and minimal "re-dev" (virtual gamepad, etc.)))
  • W10M UWP adaptation ready! :)
  • VS 2017 (IDE) compatibility for best W10M debug process =)
  • Min. W10M build: 10240 (hello, Astoria!)

A few words (description) frow the author

"What was supposed to be a short game for a MonoGame game jam had turned out to be an idea for a potential future project. This demo made for the game jam was not finished on time, sadly, due to being too ambitious and I did not estimate my time well for my first jam. But the proof of concept is there at least..."

Controls

  • Left/Right buttons Left/Right move(ments)
  • Up: Enter Doors.
  • Down (or E on phisical keyboard): Action Key (Hide player / Show again)))

Goals / Todo-s

  • Add more rooms
  • Add more gameplay elements (Other than simply roaming and avoiding death)
  • Improve AI
  • Add story elements
  • Add more sound effects for everything
  • Fix on-screen button scaling (or button hit coordination) (!)

Gamedev/Design

  • Coder: Lexyvil
  • Art: Garuu, Nene

Reference(s)

  • Lexyvil Lexyvil at itch.io (author of imperception game demo)
  • Imperception MonoGame Game Jam of 2018. Theme: Footstep.

..

As is. No support. RnD only. DIY.

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[m][e] 2024