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Releases: mculig/TemtemTracker

TemtemTracker V4.5

18 Dec 13:14
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V4.5

New features

  • Added Arbury species

Known issues

  • TemtemTracker does not track the changes in odds when chaining encounters using a radar
  • Font size scaling from primary monitor causes font to be tiny on secondary monitor with higher resolution/different scaling. This is an issue with the underlying framework and can not yet be addressed at this time.
  • False detections/Missed detections are still possible on water encounters with clouds in the background
  • Issue in optical character recognition library causes crash on systems with processors that do not support vector operations. This will be fixed when the fixes are accepted and merged into the library and make it downstream.

TemtemTracker V4.4

18 Apr 19:09
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V4.4

New features

  • Added Cipanku Temtem
  • This includes an update to the OCR whitelist to include characters 0 and 1 for 0b1 detection. This may potentially reduce accuracy at low resolutions.
  • Added 3 pixels of top and bottom padding to table rows. This should hopefully prevent buttons from being cut off at the top
  • Added Wiplump Lovers theme

Bugfixes/optimization

  • Updated Tesseract version to 4.1.1

Known issues

  • TemtemTracker does not track the changes in odds when chaining encounters using a radar
  • Font size scaling from primary monitor causes font to be tiny on secondary monitor with higher resolution/different scaling. This is an issue with the underlying framework and can not yet be addressed at this time.
  • False detections/Missed detections are still possible on water encounters with clouds in the background
  • Issue in optical character recognition library causes crash on systems with processors that do not support vector operations. This will be fixed when the fixes are accepted and merged into the library and make it downstream.

TemtemTracker V4.3

27 Oct 19:36
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V4.3

New features

  • Added Koish
  • Updated the base luma chance to 1/10000

Bugfixes/optimization

  • Nothing new here, sorry folks

Known issues

  • TemtemTracker currently does not detect the chaining method and adjust odds for it. A closer look at this will be taken at a later time, but no promises since the chaining method displays numbers anyway.
  • Font size scaling from primary monitor causes font to be tiny on secondary monitor with higher resolution/different scaling. This is an issue with the underlying framework and can not yet be addressed at this time.
  • False detections/Missed detections are still possible on water encounters with clouds in the background
  • Issue in optical character recognition library causes crash on systems with processors that do not support vector operations. This will be fixed when the fixes are accepted and merged into the library and make it downstream.

TemtemTracker V4.2

23 Sep 04:56
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New features

  • Added Momo
  • Added Temtem Window/Process names for GeForce NOW.

Bugfixes/optimization

  • Fixed version in about window showing V4.0, set to V4.2
  • Replaced hardcoded Window/Process names pairs with retieval from config file. This enables savvy users to add new names for Temtem processes and Windows should other services they use somehow modify these.

TemtemTracker V4.1

22 Jul 07:18
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V4.1

New features

  • Added Kisiwan Temtem species

Bugfixes/optimization

  • Fixed deadlock that would sometimes cause the tracker to become unresponsive

TemtemTracker V4.0

14 Jun 07:52
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V4.0

New features

  • Support for Temtem windows in Sandboxie (only default window names with [#] appended and prepended, no sandbox names)
  • Statistics Window
  • Added Yami (made by Yami) and GracefulKlutz styles

Bugfixes/optimization

  • Improved error logging level of detail. Now your logs will make it easier for me to help you get the tracker running
  • Decreased number of pixels necessary for objects to no longer be recognized as letters, speeding up detection
  • Added additional checks to post-OCR, eliminating some sources of false and missed detections
  • Fixed coding error that would make Myx undetectable due to the name being too short
  • Added shutdown prevention to prevent table.json file corruption due to shutdown happening before the table can be written
  • Fixed menu Unpause button not starting Timer back up after autopause
  • Fixed 4:3 Aspect Ratio detection spots being wrong
  • Fixed detection issues on lake in Citerior Omninesia (still missing spots in 16:3 aspect ratio)
  • Fixed Individual Window timer showing 00:00:00 if timer is paused right after tracker is started

Known issues

  • Font size scaling from primary monitor causes font to be tiny on secondary monitor with higher resolution/different scaling. This is an issue with the underlying framework and can not yet be addressed at this time.
  • False detections/Missed detections are still possible on water encounters with clouds in the background

TemtemTracker V3.1

17 Apr 16:37
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New features

  • Added 16:3 and 4:3 aspect ratios to config
  • Added support for multiple Temtem windows/clients running simultaneously
  • Added log generation for unhandled crashes
  • Added auto-pause feature to settings
  • Changed style organization from single file to individual style folders/manifests. This should make it easier to share styles
  • Added more robust and informative error handling for styles to support style development
  • Added additional options to styles: tableRowButtonBorderColor and toolStripBackground
  • Added individual tracking windows, minimalist windows that can be used to track a single Temtem while still keeping an eye on time and temtem/h.

Bugfixes/optimization

  • Fixed detection not working monitors other than main monitor

TemtemTracker V3.0

30 Mar 07:28
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A port/rewrite in C# with a plethora of new features and improvements

TemtemTracker V2.5

18 Mar 18:32
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Fixed bug where exceeding Time to Luma caused the application to no longer start due to Time to Luma being negative

TemtemTracker V2.4

10 Mar 12:32
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Fixed Total sometimes bugging out after a row is removed and same Temtem is encountered