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Wolfenstein 3D version made from scratch for Colour Maximite 2 (work in progress). Warning: Contains blood and images that may be disturbing to a sensitive audience (swastika).

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mauroxavierneto/wolf3d_cmm2

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wolf3d_cmm2

Wolfenstein 3D version from scratch for Colour Maximite 2

(YOU NEED AT LEAST THE FIRMWARE VERSION 5.06 FOR CMM2 TO PLAY THIS)

To do at now:

  • Implement frame time speed to all entities
  • Fix zoom window
  • Fix weapon on zoomed window
  • Fix objects on the 2x pixel detail mode
  • Implement fire trajectory to a correct collision

Changelog:

Version 0.7a - 2020-12-14 -------------------------------------

  • Requires firmware 5.06 or up
  • General optimizations in raycaster to use the optimizations of the new firmware
  • Implemented perspective correction on the textures
  • Now players move at the same speed using frame time, independently of how much CPU the raycast engine is using
  • Implemented z-buffer
  • Fixed weapon rendering
  • Fixed stuck doors

Version 0.6a - 2020-11-15 -------------------------------------

  • Requires firmware 5.05.06RC19 or up
  • General optimizations in raycaster to use the optimizations of the new firmware

Version 0.5a - 2020-10-12 -------------------------------------

Implemented / Fixed:

  • General optimizations
  • Fixed bug where the boss was unable to get through the door
  • Implemented framebuffer for textures and objects
  • Some sound effects now are using MOD samples, giving more speed to the game
  • Fixed some bugs on the enemies when spotting the players

Here are some limitations and known bugs in this version:

  • In the last stage when you try to finish it will give you an error

Version 0.4a - 2020-07-26 -------------------------------------

Implemented / Fixed:

  • Little optimizations on auto graphics settings
  • Optimized raycast engine (about 1,5 FPS)
  • Fixed vertical texture alignment
  • Fixed enemies collisions with walls
  • Fixed player collisions with walls

Version 0.3a - 2020-07-23 -------------------------------------

Here are some limitations and known bugs in this version:

  • Some enemies see you through walls.
  • Some enemies shot at you through walls.
  • Random blocks appear when loading a map from stage to another, even cleaning all arrays.

Implemented / Fixed:

  • A little gain of speed, about 2-3 FPS.
  • Changed automatic graphics from 7-10 FPS to 8-12 FPS.
  • Fixed tileset "pool of blood".
  • Fixed Keys that are not cleared correctly when changing the stage.

Version 0.2a - 2020-07-19 -------------------------------------

Here are some limitations and known bugs in this version:

  • It´s far away from an optimized game, some parts if you don´t choose auto graphic level can be slow as hell!
  • Enemies can in rare occasions trespass walls.
  • Have fun, you can´t die yet!
  • The doors don´t have depth in the middle of the wall as the original game.
  • The secret passages don´t move as the original for the same limitation as to the doors (but it works!)
  • Objects and enemies can appear after or before the walls.
  • Enemies don´t have z-order yet to appear from back to front correctly.
  • In the last floor (9) when you kill the boss and go to the end, the game will show an error because there is no episode finish yet.
  • The Boss can´t pass through an open door sometimes.
  • There is no joystick support yet (waiting for my Wii classic controller)
  • The shift key is an almost a must to move and rotates to the sides if you are not aiming an enemy, otherwise, the current slow speed can drive you nuts ;)
  • You can´t custom the keyboard keys yet.
  • The enemies don´t have eight axis positions and don´t obey to the walking flow like the original game. They always see you from the front as many ports of the game.
  • The difficult level is not well balanced.
  • I´m already said the game isn´t optimized yet? ;)

Implemented / Fixed:

  • It´s possible to read any Wolfenstein stage exported from FLR format
  • Brown guards, ss, dogs, officers and the first boss are almost full implemented
  • I think the music is better than the original
  • The textures size and resolution are preserved (64x64)
  • Enemies can open doors and chase you
  • I think it´s fun to play if you could ignore some speed constrains
  • See the controls list, you can change window size with F5 and made it zoom with F6... And can have something like the resolution of Wolf3D from SNES or Gameboy
  • I remade some game arts to respect German people, but there are other things that I will do better sometime.

Version 0.1a - 2020-07-05 -------------------------------------

Initial Tests for first Youtube video

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Wolfenstein 3D version made from scratch for Colour Maximite 2 (work in progress). Warning: Contains blood and images that may be disturbing to a sensitive audience (swastika).

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