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MSC4018: Reliable call membership #4018
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Seems nice & simple. Could potentially mention that homeservers would have a delay of presumably a few seconds of not having a stream for a device before deleting that device's member state, since it will just be one sync request followed by another rather than, for example, a websocket connection.
Since homeservers are less likely to go offline unexpectedly than clients, we propose that homeservers should manage | ||
call member state on behalf of clients. If a user's device goes offline (i.e. disconnects from all event streams), the | ||
homeserver should update the `m.devices` lists of any `m.call.member` state associated with that user, to remove entries | ||
with a matching `device_id`. | ||
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To facilitate atomic updates to call member state, we also propose two new CS API endpoints: |
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This is a list of questions that were not immediately clear to me while reading the msc:
Who would be the sender in the m.call.member
state event?
Would it still be possible to update the state event using the regular room state event PUT endpoint?
Can there be any conflicts between manual updates from clients and updating the room state using the proposed endpoint. If so would it make sense to mention, that the homeserver has to reject any manual state update using m.call.member ?
This looks straightforward enough, but we might want to consider more in detail what happens if a homeserver goes offline, as this could easily become a large issue in P2P Matrix. |
Reding through this again I think the scope of this MSC should be bigger. We could use keys of the format: |
participant's connectivity and acts as the source of truth for who's on the call. In Matrix, the closest thing we have | ||
is a homeserver. |
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Even closer would be the SFU itself.
What do you think about the following idea:
The homeserver issues a token to update the memberships for one membership id. The client can then share this token with the SFU or hold it to itself.
In case its shared with the sfu, the sfu will update the homeserver on any membership changes (disconnects).
For the fullmesh case the client keeps the token to itself and uses it directly to disconnect.
If the client disconnects from the homeserver directly the homeserver will disconnect this participant independent of whether an explicit disconnect was sent.
(With the rational that a matrixRTC session only works if the user is also connected to matrix: for crypto and other matrixRTC applications that rely on both: matrix + matrixRTC updates at to work properly)
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This may have implications for anyone hoping to run a matrix homeserver in a "serverless" configuration.
This MSC has been replaced by MSC4140: Cancellable delayed events! |
Rendered