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UE5 project, developed as an artefact for dissertation for the Computer Game Application Development course on Abertay University. This project explores the implementation of the Barnes-Hut algorithm to tackle the N-Body Problem. This framework is then applied into- and evaluated in the context of videogames.

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This project was developed as an artefact for my dissertation.

It explores the implementation and relevance of scientifiically accurate N-Body gravitational siimulations, enhanced by using the Barnes-Hut algorithm, in a videogame setting.

This application includes an interactive main menu, sandbox-style "test "scene, as well as an example game scene. 

I do not own any 3D assets contained inside this project. 
These were obained from the following sources:

1, 3D character models & animations:
Mixamo (2008), Available at: https://www.mixamo.com/#/ (Accessed 15 May 2023)

2, Other various 3D models and VFX
Tharlevfx (2016), ‘RPG FX Starter Pack’, Available at:
https://www.unrealengine.com/marketplace/en-US/product/rpg-fx-starter-pack
(Accessed 15 May 2023)

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UE5 project, developed as an artefact for dissertation for the Computer Game Application Development course on Abertay University. This project explores the implementation of the Barnes-Hut algorithm to tackle the N-Body Problem. This framework is then applied into- and evaluated in the context of videogames.

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