Accessing texture IDs to pass to ImGui #145
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I've run into a problem I can't immediately and cleanly solve.
Is there a preferred or design-friendly envisioned way to query the underlying texture ID associated with a loaded |
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I guess this would have to go through the GLRenderer as the overall API is rendering agnostic, but have not given it much thought. |
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Accessing texture IDs is now possible. See #186 |
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I guess this would have to go through the GLRenderer as the overall API is rendering agnostic, but have not given it much thought.