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Bad space utilization when using lots of icons #63

@JRWilding

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@JRWilding

Would it be possible to call ShelfPack's shrink when generating the image file, as currently we're seeing a large unused area of the sprite:
image

Whilst the png will compress the area, it is fully loaded as ARGB_8888 on Android wasting a lot of memory (especially on bigger @2x)

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