Use correct pixel ratio when creating image buffer from map.addImage() #4645
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
This closes #4637
In addition to our code not computing the pixelRatio of the passed in image for display correctly, I found that the Sprite Atlas class was not setting its internal pixelRatio to match the device pixel ratio during construction. This should fix both issues.
Launch Checklist
- [ ] document any changes to public APIs- [ ] post benchmark scores