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map debug setting incorrect in 0.13.x #2034

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tmcw opened this issue Feb 1, 2016 · 0 comments · Fixed by #2064
Closed

map debug setting incorrect in 0.13.x #2034

tmcw opened this issue Feb 1, 2016 · 0 comments · Fixed by #2064
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@tmcw
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tmcw commented Feb 1, 2016

The .debug option on the map object only shows a single tile outlined in 0.13, which is a regression from 0.12.x, which showed all tile boundaries when the debug option was turned on.

2016-02-01 at 12 29 pm

@tmcw tmcw added the bug 🐞 label Feb 1, 2016
@ansis ansis self-assigned this Feb 5, 2016
ansis added a commit that referenced this issue Feb 5, 2016
@ansis ansis mentioned this issue Feb 5, 2016
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ansis added a commit that referenced this issue Feb 6, 2016
ansis added a commit that referenced this issue Feb 8, 2016
Switch lineWidth for debug rendering to `1` because the gl spec does not
guarantee a width > 1.
ansis added a commit that referenced this issue Feb 8, 2016
Switch lineWidth for debug rendering to `1` because the gl spec does not
guarantee a width > 1.
ansis added a commit that referenced this issue Feb 8, 2016
Switch lineWidth for debug rendering to `1` because the gl spec does not
guarantee a width > 1.
ansis added a commit that referenced this issue Feb 8, 2016
Switch lineWidth for debug rendering to `1` because the gl spec does not
guarantee a width > 1.
lucaswoj pushed a commit that referenced this issue Feb 9, 2016
Switch lineWidth for debug rendering to `1` because the gl spec does not
guarantee a width > 1.
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4 participants