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Fix race condition causing SymbolBucket isEmpty errors (#3681)
* Fix race condition causing SymbolBucket isEmpty errors: don't let workerTile reparse while in the middle of parsing for a given tile * Remove unnecessary redoPlacementAfterDone concept, move collisionTile to be more localized since it is not needed in featureIndex * Create CollisionTile only after async glyph/icon returns to ensure it uses the most up-to-date angle and pitch * Set this.angle and this.pitch in redoPlacement
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Lauren Budorick
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Dec 5, 2016
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