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Align render loop with Ghostty #5
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With
tickRender()removed,tick()now only callsghostty_app_tick(app). I couldn’t find any remaining call toghostty_surface_drawin the repo, which was previously the only render entry point. If GhosttyKit still expects the host to invokeghostty_surface_drawto present frames, visible surfaces won’t repaint on output/cursor blink (only on size refresh viaghostty_surface_refresh). Please confirm GhosttyKit now draws internally onghostty_app_tick, or reintroduce an explicit draw for visible surfaces to avoid frozen renders.Useful? React with 👍 / 👎.