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It is very common to have classes of objects sparse on the 3D environment. These objects don't belong strictly speaking to the same View but may be guided by an overarching logic.
Grouping these objects under one instance may have (among others) the benefit of controlling only separate groups at any given time (instead of parsing through the whole list of objects).
The text was updated successfully, but these errors were encountered:
It is very common to have classes of objects sparse on the 3D environment. These objects don't belong strictly speaking to the same View but may be guided by an overarching logic.
Grouping these objects under one instance may have (among others) the benefit of controlling only separate groups at any given time (instead of parsing through the whole list of objects).
The text was updated successfully, but these errors were encountered: