Hide all exhibits except the current one to improve performance#143
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In order to improve rendering performance, this PR will hide all exhibits (including the lobby) that the user isn't presently in.
It works by having a
GridMapas part of eachGridWrapper.gdinstance, rather than using only the singleGridMapthat's part of the Lobby. And, then it uses aGridManager.gdautoload to keep track of all the cells on allGridMaps, so that they can't accidentally overlap in exhibit generation.For the
GridManager.gd, I had originally thought that I'd need to group the cells into octants in order to be performant enough, but in my testing, just keeping all the cells on the sameDictionaryseems to work fine! If we ever have issues later, we can switch to octantsThis dramatically improves performance on the Meta Quest, but should help on all platforms