rendergraph: add shaders#17
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I have split the rendergraph PR mixxxdj#13599 into muliple PRs
https://github.com/m0dB/mixxx/pull/new/rg-rendergraph
https://github.com/m0dB/mixxx/pull/new/rg-use-opengl-node
https://github.com/m0dB/mixxx/pull/new/rg-shaders
https://github.com/m0dB/mixxx/pull/new/rg-waveformrendererendoftrack
https://github.com/m0dB/mixxx/pull/new/rg-waveformrendererpreroll
https://github.com/m0dB/mixxx/pull/new/rg-waveformrender-markrange-beat
https://github.com/m0dB/mixxx/pull/new/rg-waveformrendermark
https://github.com/m0dB/mixxx/pull/new/rg-waveformrender-signals
https://github.com/m0dB/mixxx/pull/new/rg-waveformrender-stem-slip
https://github.com/m0dB/mixxx/pull/new/rg-cleanup
These should be merged in order. I set the base of each PR to the previous PR. Once the previous PR has been merged, it should be retargeted to main.