#Unitale - Lua moddable Undertale engine
Welcome to the Git repository for Unitale! In the coming week, a more detailed write-up about open sourcing will be done.
In the meantime, you'll want to load the ModSelect scene from the Scenes folder. In the Battle scene, a script is attached to the Main Camera for loading a mod immediately from within the scene.
##Required files
To be able to run Unitale you'll need the default Undertale assets. The default Undertale assets are by Toby Fox (http://www.undertale.com) and used with permission. The files from this .zip should be unpacked to the Assets folder of the project.
http://www.mediafire.com/download/6cfsv7pggfodcwx/Undertale_Assets_and_Example_Mods.zip
##Licenses
Unitale is released under the GNU General Public License 3.0. We are using MoonSharp as our Lua interpreter, written by Marco Mastropaolo. The binary is included in /Assets/Plugins. License details in MOONSHARP_LICENSE.