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Add some statistics about buffer processing time and realtime things to make them somewhat meaningfull #50

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remove usleep(10) - people will have to know what they're doing when …
…specifying the -p option
fps committed May 30, 2022
commit c638bd8a72f553c054c053c344d5e84ae68e007f
1 change: 0 additions & 1 deletion utils/lv2bench.c
Original file line number Diff line number Diff line change
@@ -242,7 +242,6 @@ bench(const LilvPlugin* p, uint32_t sample_count, uint32_t block_size)
BenchmarkTime ts_buffer = bench_start();
lilv_instance_run(instance, block_size);
const double elapsed_buffer = bench_end(&ts_buffer);
usleep(10);

if (skip_first && i == 0) {
continue;