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30 changes: 25 additions & 5 deletions src/webgl/GeometryBuilder.js
Original file line number Diff line number Diff line change
Expand Up @@ -59,12 +59,32 @@ class GeometryBuilder {
...this.transformNormals(input.vertexNormals)
);
this.geometry.uvs.push(...input.uvs);
const userAttributes = input.userAttributes;
if (userAttributes.length > 0){
for (const attr of userAttributes){
const name = attr.name;
const size = attr.size;

const inputUserAttributes = Object.entries(input.userAttributes);
const currentUserAttributes = Object.entries(this.geometry.userAttributes);

if (currentUserAttributes.length > 0){
for (const [name, size] of currentUserAttributes){
if (name in input.userAttributes){
continue;
}
const numMissingValues = size * input.vertices.length;
// this.geometry[name].concat(Array(numMissingValues).fill(0));
this.geometry[name] = (this.geometry[name] || []).concat(Array(numMissingValues).fill(0));
}
}
if (inputUserAttributes.length > 0){
for (const [name, size] of inputUserAttributes){
const data = input[name];
if (!(name in this.geometry.userAttributes) && this.geometry.vertices.length - input.vertices.length > 0){
const numMissingValues = size * (this.geometry.vertices.length - input.vertices.length) - size;
this.geometry.setAttribute(name, Array(size).fill(0));
// this.geometry[name].concat(Array(numMissingValues).fill(0));
this.geometry[name] = this.geometry[name].concat(Array(numMissingValues).fill(0));
}
if (this.geometry.userAttributes[name] != size){
console.log("This user attribute has different sizes");
}
for (let i = 0; i < data.length; i+=size){
this.geometry.setAttribute(name, data.slice(i, i + size));
}
Expand Down
11 changes: 4 additions & 7 deletions src/webgl/p5.Geometry.js
Original file line number Diff line number Diff line change
Expand Up @@ -283,7 +283,7 @@ p5.Geometry = class Geometry {
// One color per vertex representing the stroke color at that vertex
this.vertexStrokeColors = [];

this.userAttributes = [];
this.userAttributes = {};

// One color per line vertex, generated automatically based on
// vertexStrokeColors in _edgesToVertices()
Expand Down Expand Up @@ -452,10 +452,10 @@ p5.Geometry = class Geometry {
this.vertexNormals.length = 0;
this.uvs.length = 0;

for (const attr of this.userAttributes){
for (const attr of Object.keys(this.userAttributes)){
delete this[attr.name];
}
this.userAttributes.length = 0;
this.userAttributes = {};

this.dirtyFlags = {};
}
Expand Down Expand Up @@ -1922,10 +1922,7 @@ p5.Geometry = class Geometry {
const size = data.length ? data.length : 1;
if (!this.hasOwnProperty(attributeName)){
this[attributeName] = [];
this.userAttributes.push({
name: attributeName,
size: size
});
this.userAttributes[attributeName] = size;
}
if (size > 1){
this[attributeName].push(...data);
Expand Down
12 changes: 6 additions & 6 deletions src/webgl/p5.RendererGL.Retained.js
Original file line number Diff line number Diff line change
Expand Up @@ -115,16 +115,16 @@ p5.RendererGL.prototype.createBuffers = function(gId, model) {
? model.lineVertices.length / 3
: 0;

if (model.userAttributes.length > 0){
for (const attr of model.userAttributes){
const buff = attr.name.concat('Buffer');
if (Object.keys(model.userAttributes).length > 0){
for (const [name, size] of Object.entries(model.userAttributes)){
const buff = name.concat('Buffer');
const bufferExists = this.retainedMode
.buffers
.user
.some(buffer => buffer.dst === buff);
if(!bufferExists){
this.retainedMode.buffers.user.push(
new p5.RenderBuffer(attr.size, attr.name, buff, attr.name, this)
new p5.RenderBuffer(size, name, buff, name, this)
);
}
}
Expand Down Expand Up @@ -153,7 +153,7 @@ p5.RendererGL.prototype.drawBuffers = function(gId) {
for (const buff of this.retainedMode.buffers.fill) {
buff._prepareBuffer(geometry, fillShader);
}
if (geometry.model.userAttributes.length > 0){
if (Object.keys(geometry.model.userAttributes).length > 0){
for (const buff of this.retainedMode.buffers.user){
buff._prepareBuffer(geometry, fillShader);
}
Expand All @@ -178,7 +178,7 @@ p5.RendererGL.prototype.drawBuffers = function(gId) {
for (const buff of this.retainedMode.buffers.stroke) {
buff._prepareBuffer(geometry, strokeShader);
}
if (geometry.model.userAttributes.length > 0){
if (Object.keys(geometry.model.userAttributes).length > 0){
for (const buff of this.retainedMode.buffers.user){
buff._prepareBuffer(geometry, strokeShader);
}
Expand Down