Free collection of tools for people making low-spec art in blender.
For more information on how to use the tools in this toolkit, visit the documentation page on Lospec: https://Lospec.com/blender-toolkit
We accept any bugfixes or additional features that improve this project that make it better for low-spec artists.
If you would like to contribute to this project, you can do the following:
- Create a GitHub account
- Install GitHub Desktop https://desktop.github.com/
- Fork the project on Github (click
Fork
on the top right of this page) - Clone your fork locally (click the green Code button above, then click
Open with GitHub Desktop
, when it pops up choose the location and clickClone
) - Open the folder that was downloaded, and open the .blend file in Blender.
- Make any changes you desire to the file.
- Save the file.
- Back in GitHub Desktop, you should the .blend file marked as changed in the sidebar. At the bottom of the sidebar you should enter a description of what changes you added, then click
Commit to main
. - Now open your GitHub profile and find the repository of your fork. On the forks page, click the
Pull Requests
tab, then click the greenNew pull request
button. - Describe your contributions, then click
Create pull request
. - Wait for your contribution to be reviewed and merged into the repository. If we have any questions about your changes, we will leave a comment on your PR.
- Have helpful tooltips for every field
- Have a simple title (the same title we'd use on the docs page)
- Have "Fake User" enabled (little shield next to name)
- Include an example file that clearly utilizes it, and renders to a factor of 600x300
You are welcome to add any features that would fit this toolkit, but here are some ideas we would love to have:
- apply palettes to output
- apply dithering to output
- useful testing textures
- import palettes from Lospec
- sprite swapping (based on distance/angle of camera)
- post-processing filters such as CRT
- ps1 style texture warping
- voxelization geometry nodes
- model cleanup nodes
- ascii filter
Feel free to request your idea by opening an issue!