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Releases: logwet/noverworld

v2.3.2

05 Dec 11:08
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  • This release will automatically set the time of day to a reasonable value based on the category. Eg. BASTION will set to a random value chosen between 1:45 and 2:45

Make sure to read the README for instructions on how this mod works and how to use it.

v2.3.1+1.16.5

11 Nov 10:20
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v2.3.1+1.16.5 Pre-release
Pre-release

Special builds of Noverworld that are compatible with Minecraft 1.16.5.

Make sure to read the README for instructions on how this mod works and how to use it.

v2.3.1

22 Oct 10:53
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  • Bunch of under the hood performance improvements and changes.
  • This release of Noverworld includes code written for Blinded:
    • Randomized item count distributions.
    • NBT for all items (such as enchantments, potion/enchanted book types etc.)
    • This functionality is not used for any of the default Noverworld categories but is there if you'd like to customise the mod for your own needs.
  • Improved build and release system (if you're a mod developer you might want to take a look at it!)
  • Code Changes: v2.3.0...v2.3.1

Make sure to read the README for instructions on how this mod works and how to use it.

v2.3.0

08 Oct 08:45
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  • Better user config handling
    • Now does a bunch of validation to make sure you aren't doing something stupid.
    • Will notify the player through the action bar if an item is misconfigured
  • Fixed crash/inability to give item when items with durability were put in the armor or offhand slot
  • Items can now be given any arbitrary nbt tags through fixed_config.json . This functionality was written for blinded and is not currently used by noverworld. This can be used to, among other things, enchant items and give them custom names.
  • Code changes: v2.2.2...v2.3.0

Make sure to read the README for instructions on how the mod works and how to use it.

Read the FAQ Section if you're having problems.

v2.2.2

08 Oct 02:18
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  • Non unique items (eg. the beds in classic) will automatically fill empty slots. You still can't directly configure them through the config file, but you can move them around by editing where the unique items are placed.
  • Code changes: v2.2.1...v2.2.2

Make sure to read the README for instructions on how the mod works and how to use it.

Read the FAQ Section if you're having problems.

v2.2.1

07 Oct 14:31
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  • The player's spawnpoint will now be automatically set to inside the nether portal. If you die, you will respawn at this portal.
  • Major under the hood changes to the config system. All item counts are now variable (can be set to a range inside fixed_config.json). This functionality was written for blinded and will not be used by noverworld, but it's there if you'd like to use it for your own builds.
    • To clarify, there are no changes to any of the inventories in noverworld from 2.1.1
  • Code changes: v2.1.1...v2.2.1

Make sure to read the README for instructions on how the mod works and how to use it.

Read the FAQ Section if you're having problems.

v2.2.0

07 Oct 14:27
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v2.2.0 Pre-release
Pre-release

Make sure to read the README for instructions on how the mod works and how to use it.

Read the FAQ Section if you're having problems.

For end users: Make sure you are running the release version of the mod ie. noverworld-x.x.x.jar instead of noverworld-x-x-x-dev.jar

v2.1.1

06 Oct 13:19
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  • Fixed a rare crash that occurred if you exited the inventory while book crafting.
  • Noverworld 2.1.0 unintentionally broke the auto recipe book functionality, this version restores that with some slight changes to how the advancement spam is suppressed.
    • (The crash and this bug are related)
    • Note: As a consequence of this patch, auto recipe book is now done server side. This means you can't configure it from your client when connecting to a dedicated server running noverworld (for co op)
  • Besides those fixes, this version of noverworld should function identically to 2.1.0
  • Code changes: v2.1.0...v2.1.1

Make sure to read the README for instructions on how the mod works and how to use it.

Read the FAQ Section if you're having problems.

For end users: Make sure you are running the release version of the mod ie. noverworld-x.x.x.jar instead of noverworld-x-x-x-dev.jar

v2.1.0

05 Oct 03:30
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  • Automatically unlocks recipes for items given to the player. This is particularly useful for book crafting things like boats.
  • Suppresses the advancement spam that occurs when the player spawns and is given their items. This won't suppress important advancements such as a bastion or fortress.

Make sure to read the README for instructions on how the mod works and how to use it.

Read the FAQ Section if you're having problems.

For end users: Make sure you are running the release version of the mod ie. noverworld-x.x.x.jar instead of noverworld-x-x-x-dev.jar

v2.0.0

01 Oct 04:33
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  • Added 2 gravel to all categories
  • Added one magma block and one cobble to BASTION and MONUMENT
  • This release of the mod is intended for use with the leaderboards.
  • Bastion and monument have default 0 saturation
    • Classic is unchanged with 6 saturation (simulating healing to full health after eating 1 piece of bread)

Make sure to read the README for instructions on how the mod works and how to use it.

Read the FAQ Section if you're having problems.

For end users: Make sure you are running the release version of the mod ie. noverworld-x.x.x.jar instead of noverworld-x-x-x-dev.jar