Releases: logwet/noverworld
v2.3.2
v2.3.1+1.16.5
Special builds of Noverworld that are compatible with Minecraft 1.16.5.
Make sure to read the README for instructions on how this mod works and how to use it.
v2.3.1
- Bunch of under the hood performance improvements and changes.
- This release of Noverworld includes code written for Blinded:
- Randomized item count distributions.
- NBT for all items (such as enchantments, potion/enchanted book types etc.)
- This functionality is not used for any of the default Noverworld categories but is there if you'd like to customise the mod for your own needs.
- Improved build and release system (if you're a mod developer you might want to take a look at it!)
- Code Changes: v2.3.0...v2.3.1
Make sure to read the README for instructions on how this mod works and how to use it.
v2.3.0
- Better user config handling
- Now does a bunch of validation to make sure you aren't doing something stupid.
- Will notify the player through the action bar if an item is misconfigured
- Fixed crash/inability to give item when items with durability were put in the armor or offhand slot
- Items can now be given any arbitrary nbt tags through
fixed_config.json
. This functionality was written for blinded and is not currently used by noverworld. This can be used to, among other things, enchant items and give them custom names. - Code changes: v2.2.2...v2.3.0
Make sure to read the README for instructions on how the mod works and how to use it.
Read the FAQ Section if you're having problems.
v2.2.2
- Non unique items (eg. the beds in classic) will automatically fill empty slots. You still can't directly configure them through the config file, but you can move them around by editing where the unique items are placed.
- Code changes: v2.2.1...v2.2.2
Make sure to read the README for instructions on how the mod works and how to use it.
Read the FAQ Section if you're having problems.
v2.2.1
- The player's spawnpoint will now be automatically set to inside the nether portal. If you die, you will respawn at this portal.
- Major under the hood changes to the config system. All item counts are now variable (can be set to a range inside
fixed_config.json
). This functionality was written forblinded
and will not be used bynoverworld
, but it's there if you'd like to use it for your own builds.- To clarify, there are no changes to any of the inventories in
noverworld
from2.1.1
- To clarify, there are no changes to any of the inventories in
- Code changes: v2.1.1...v2.2.1
Make sure to read the README for instructions on how the mod works and how to use it.
Read the FAQ Section if you're having problems.
v2.2.0
- Code changes: v2.1.1...v2.2.0
Make sure to read the README for instructions on how the mod works and how to use it.
Read the FAQ Section if you're having problems.
For end users: Make sure you are running the release version of the mod ie. noverworld-x.x.x.jar
instead of noverworld-x-x-x-dev.jar
v2.1.1
- Fixed a rare crash that occurred if you exited the inventory while book crafting.
- Noverworld
2.1.0
unintentionally broke the auto recipe book functionality, this version restores that with some slight changes to how the advancement spam is suppressed.- (The crash and this bug are related)
- Note: As a consequence of this patch, auto recipe book is now done server side. This means you can't configure it from your client when connecting to a dedicated server running noverworld (for co op)
- Besides those fixes, this version of noverworld should function identically to
2.1.0
- Code changes: v2.1.0...v2.1.1
Make sure to read the README for instructions on how the mod works and how to use it.
Read the FAQ Section if you're having problems.
For end users: Make sure you are running the release version of the mod ie. noverworld-x.x.x.jar
instead of noverworld-x-x-x-dev.jar
v2.1.0
- Automatically unlocks recipes for items given to the player. This is particularly useful for book crafting things like boats.
- Suppresses the advancement spam that occurs when the player spawns and is given their items. This won't suppress important advancements such as a bastion or fortress.
Make sure to read the README for instructions on how the mod works and how to use it.
Read the FAQ Section if you're having problems.
For end users: Make sure you are running the release version of the mod ie. noverworld-x.x.x.jar
instead of noverworld-x-x-x-dev.jar
v2.0.0
- Added 2 gravel to all categories
- Added one magma block and one cobble to
BASTION
andMONUMENT
- This release of the mod is intended for use with the leaderboards.
- Bastion and monument have default 0 saturation
- Classic is unchanged with 6 saturation (simulating healing to full health after eating 1 piece of bread)
Make sure to read the README for instructions on how the mod works and how to use it.
Read the FAQ Section if you're having problems.
For end users: Make sure you are running the release version of the mod ie. noverworld-x.x.x.jar
instead of noverworld-x-x-x-dev.jar