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Releases: loganmcbroom/Loton

v1.6

11 Oct 05:36
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Last year I was finishing up work on an initial release of this project and got very ill. There are a few bugs left I'm sure, but none that I remember how to reproduce. The feedback mechanic is certain to have some problems. Additionally, I wanted to get this running on Apple systems at the time. I just really hate working on them to the point that I just stopped working on the project all together. I might try again in the future on that.

More than anything though, I realized that a node graph system, while convenient, can't live up to what is actually needed to control these types of algorithms: a programming language. You can even see towards the end of the updates I was adding Lua nodes to get that control. So why bother with nodes in the first place? I'm not going to work on more features for this project outside of any bugs that get reported.

I'm starting a new project in place of this one, still a front-end for Flan, but using a Lua based interface similar to Altar. Hopefully the lessons I learned on this project will allow me to focus more on creating more powerful algorithms for Flan.