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Description
New IOTM is the Toy Cupid Bow, a familiar equipment with +2 famexp, no +weight and a couple of special properties.
So, for the base usefulness of the reroll and stun, I've added a base bonus to the maximizer for the item for every turn.
But the important part is when we need drops, so I've added a big weight to equipping it when when we need a drop and can't hit 100% rate.
At the time of submission, these bonus weights are 50 and 400, basically just done by eye compared to other familiar equips (stillsuit has 200 every turn, crystal ball can be at 300, not sure on the details).
How Has This Been Tested?
1 day of shiny HC unrestricted. So not much yet. The maximizer statements are in the right places. It does equip it at sensible times for drops.
Please help test, especially in standard.
Checklist: