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Toy Cupid Bow #1577

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Toy Cupid Bow #1577

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HippoKingKoL
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@HippoKingKoL HippoKingKoL commented Feb 2, 2025

Description

New IOTM is the Toy Cupid Bow, a familiar equipment with +2 famexp, no +weight and a couple of special properties.

  • Rerolls a missed item drop.
  • Stuns sometimes? Ignored at the moment. Might have to blacklist for eg Gremlins.
  • Drops a familiar equipment for one of your familiars. Ignored at the moment, nothing worthy in standard, in unrestricted we've had box of familiar jacks for ages and never used it).

So, for the base usefulness of the reroll and stun, I've added a base bonus to the maximizer for the item for every turn.

But the important part is when we need drops, so I've added a big weight to equipping it when when we need a drop and can't hit 100% rate.

At the time of submission, these bonus weights are 50 and 400, basically just done by eye compared to other familiar equips (stillsuit has 200 every turn, crystal ball can be at 300, not sure on the details).

How Has This Been Tested?

1 day of shiny HC unrestricted. So not much yet. The maximizer statements are in the right places. It does equip it at sensible times for drops.

Please help test, especially in standard.

Checklist:

  • My code follows the style guidelines of this project.
  • I have performed a self-review of my own code.
  • I have commented my code, particularly in hard-to-understand areas.
  • I have based my pull request against the main branch or have a good reason not to.
  • I have updated the GitHub wiki path or IOTM support pages, as appropriate.

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