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Get the fine
CPU shader running
#386
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@@ -0,0 +1,25 @@ | |||
// SPDX-License-Identifier: Apache-2.0 OR MIT OR Unlicense |
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Why is this shader necessary? Can't we use wgpu::CommandEncoder::copy_buffer_to_texture
or Command::UploadImage
to perform the upload?
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That can't be used with just a texture view.
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@@ -0,0 +1,25 @@ | |||
// SPDX-License-Identifier: Apache-2.0 OR MIT OR Unlicense |
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Since #456 we have standard copyright headers. Please update this shader file to be consistent with the others.
// SPDX-License-Identifier: Apache-2.0 OR MIT OR Unlicense | |
// Copyright 2023 the Vello Authors | |
// SPDX-License-Identifier: Apache-2.0 OR MIT OR Unlicense |
This hooks up the
fine
CPU shader to the rest of the infrastructure.TransientBindMap
is moved outside ofrun_recording
to allow passing CPU buffers from coarse to fine.TransientImage::CpuOwned
CPU buffer forWriteOnce
images. This is used to hold the result offine
.Command::Writeback
which writesTransientImage::CpuOwned
back into a GPU texture view using the newwriteback.wgsl
shader.This is based on #383.