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Add the resolution independence book chapter.
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# Resolution independence | ||
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## What is a pixel anyway? | ||
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Pixel is short for *picture element* and although due to its popularity | ||
it has many meanings depending on context, when talking about pixels in the context of druid | ||
a pixel means always only one thing. It is **the smallest configurable area of color | ||
that the underlying platform allows `druid-shell` to manipulate**. | ||
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The actual physical display might have a different resolution from what the platform knows or uses. | ||
Even if the display pixel resolution matches the platform resolution, | ||
the display itself can control even smaller elements than pixels - the sub-pixels. | ||
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The shape of the physical pixel could be complex and definitely varies from display model to model. | ||
However for simplicity you can think of a pixel as a square which you can choose a color for. | ||
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## Display pixel density | ||
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As technology advances the physical size of pixels is getting smaller and smaller. | ||
This allows display manufacturers to put more and more pixels into the same sized screen. | ||
The **pixel densities of displays are increasing**. | ||
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There is also an **increasing variety in the pixel density** of the displays used by people. | ||
Some might have a brand new *30" 8K UHD* (*7680px \* 4320px*) display, | ||
while others might still be rocking their *30" HD ready* (*1366px \* 768px*) display. | ||
It might even be the same person on the same computer with a multi-display setup. | ||
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## The naive old school approach to UI | ||
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For a very long time UIs have been designed without thinking about pixel density at all. | ||
People tended to have displays with roughly similar pixel densities, so it all kind of | ||
worked most of the time. However **it breaks down horribly** in a modern world. | ||
The *200px \* 200px* UI that looks decent on that *HD ready* display is barely visible | ||
on the *8K UHD* display. If you redesign it according to the *8K UHD* display then | ||
it won't even fit on the *HD ready* screen. | ||
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## Platform specific band-aids | ||
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Some platforms have mitigations in place where that small *200px \* 200px* UI | ||
will get scaled up by essentially **taking a screenshot of it and enlarging the image.** | ||
This will result in a blurry UI with diagonal and curved lines suffering the most. | ||
There is more hope with fonts where the vector information is still available to the platform, | ||
and instead of scaling up the image the text can be immediately drawn at the larger size. | ||
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## A better solution | ||
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The application should draw everything it can with **vector graphics**, | ||
and have **very large resolution image** assets available where vectors aren't viable. | ||
Then at runtime the application should identify the display pixel density | ||
and resize everything accordingly. The vector graphics are easy to resize and | ||
the large image assets would be scaled down to the size that makes sense for the specific display. | ||
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## An even better way | ||
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Druid aims to make all of this as **easy and automatic** as possible. | ||
Druid has expressive vector drawing capabilities that you should use whenever possible. | ||
Vector drawing is also used by the widgets that come included with druid. | ||
Handling different pixel densities is done at the `druid-shell` level already. | ||
In fact pixels mostly don't even enter the conversation at the `druid` level. | ||
The `druid` coordinate system is instead measured in **display points** (**dp**), | ||
e.g. you might say a widget has a width of **100dp**. | ||
**Display points** are conceptually similar to Microsoft's *device-independent pixels*, | ||
Google's *density-independent pixels*, Apple's *points*, and CSS's *pixel units*. | ||
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You **describe the UI using display points and then druid will automatically | ||
translate that into pixels** based on the pixel density of the platform. | ||
Remember there might be multiple displays connected with different pixel densities, | ||
and your application might have multiple windows - with each window on a different display. | ||
It will all just work, because druid will adjust the actual pixel dimensions | ||
based on the display that the window is currently located on. | ||
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## High pixel density images with druid | ||
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*TODO: Write this section after it's more clear how this works and if its even solved.* |