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Scope widget cherry-picked from binding-scroll branch. (#1151)
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@@ -11,3 +11,4 @@ Kaiyin Zhong | |
Kaur Kuut | ||
Leopold Luley | ||
Andrey Kabylin | ||
Robert Wittams |
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@@ -0,0 +1,282 @@ | ||
use crate::kurbo::{Point, Rect}; | ||
use crate::{ | ||
BoxConstraints, Data, Env, Event, EventCtx, LayoutCtx, Lens, LifeCycle, LifeCycleCtx, PaintCtx, | ||
Size, UpdateCtx, Widget, WidgetPod, | ||
}; | ||
use std::marker::PhantomData; | ||
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/// A policy that controls how a Scope will interact with its surrounding application data. | ||
/// Specifically, how to create an initial State from the Input, and how to synchronise the two. | ||
pub trait ScopePolicy { | ||
/// The type of data that comes in from the surrounding application or scope. | ||
type In: Data; | ||
/// The type of data that the Scope will maintain internally. | ||
/// This will usually be larger than the input data, and will embed the input data. | ||
type State: Data; | ||
/// The type of transfer that will be used to synchronise internal and application state | ||
type Transfer: ScopeTransfer<In = Self::In, State = Self::State>; | ||
/// Make a new state and transfer from the input. | ||
/// This consumes the policy, so non cloneable items can make their way into the state this way. | ||
fn create(self, inner: &Self::In) -> (Self::State, Self::Transfer); | ||
} | ||
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pub trait ScopeTransfer { | ||
type In: Data; | ||
type State: Data; | ||
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/// Replace the input we have within our State with a new one from outside | ||
fn read_input(&self, state: &mut Self::State, inner: &Self::In); | ||
/// Take the modifications we have made and write them back | ||
/// to our input. | ||
fn write_back_input(&self, state: &Self::State, inner: &mut Self::In); | ||
} | ||
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/// A default implementation of scope policy that takes a function and a transfer | ||
pub struct DefaultScopePolicy<F: FnOnce(Transfer::In) -> Transfer::State, Transfer: ScopeTransfer> { | ||
make_state: F, | ||
transfer: Transfer, | ||
} | ||
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impl<F: FnOnce(Transfer::In) -> Transfer::State, Transfer: ScopeTransfer> | ||
DefaultScopePolicy<F, Transfer> | ||
{ | ||
pub fn new(make_state: F, transfer: Transfer) -> Self { | ||
DefaultScopePolicy { | ||
make_state, | ||
transfer, | ||
} | ||
} | ||
} | ||
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impl<F: FnOnce(In) -> State, L: Lens<State, In>, In: Data, State: Data> | ||
DefaultScopePolicy<F, LensScopeTransfer<L, In, State>> | ||
{ | ||
pub fn from_lens(make_state: F, lens: L) -> Self { | ||
Self::new(make_state, LensScopeTransfer::new(lens)) | ||
} | ||
} | ||
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impl<F: Fn(Transfer::In) -> Transfer::State, Transfer: ScopeTransfer> ScopePolicy | ||
for DefaultScopePolicy<F, Transfer> | ||
{ | ||
type In = Transfer::In; | ||
type State = Transfer::State; | ||
type Transfer = Transfer; | ||
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fn create(self, inner: &Self::In) -> (Self::State, Self::Transfer) { | ||
let state = (self.make_state)(inner.clone()); | ||
(state, self.transfer) | ||
} | ||
} | ||
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/// A scope transfer that uses a Lens to synchronise between a large internal state and a small input. | ||
pub struct LensScopeTransfer<L: Lens<State, In>, In, State> { | ||
lens: L, | ||
phantom_in: PhantomData<In>, | ||
phantom_state: PhantomData<State>, | ||
} | ||
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impl<L: Lens<State, In>, In, State> LensScopeTransfer<L, In, State> { | ||
pub fn new(lens: L) -> Self { | ||
LensScopeTransfer { | ||
lens, | ||
phantom_in: PhantomData::default(), | ||
phantom_state: PhantomData::default(), | ||
} | ||
} | ||
} | ||
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impl<L: Lens<State, In>, In: Data, State: Data> ScopeTransfer for LensScopeTransfer<L, In, State> { | ||
type In = In; | ||
type State = State; | ||
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fn read_input(&self, state: &mut State, data: &In) { | ||
self.lens.with_mut(state, |inner| { | ||
if !inner.same(&data) { | ||
*inner = data.clone() | ||
} | ||
}); | ||
} | ||
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fn write_back_input(&self, state: &State, data: &mut In) { | ||
self.lens.with(state, |inner| { | ||
if !inner.same(&data) { | ||
*data = inner.clone(); | ||
} | ||
}); | ||
} | ||
} | ||
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enum ScopeContent<SP: ScopePolicy> { | ||
Policy { | ||
policy: Option<SP>, | ||
}, | ||
Transfer { | ||
state: SP::State, | ||
transfer: SP::Transfer, | ||
}, | ||
} | ||
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/// A widget that allows encapsulation of application state. | ||
/// | ||
/// This is useful in circumstances where | ||
/// * A (potentially reusable) widget is composed of a tree of multiple cooperating child widgets | ||
/// * Those widgets communicate amongst themselves using Druids reactive data mechanisms | ||
/// * It is undesirable to complicate the surrounding application state with the internal details | ||
/// of the widget. | ||
/// | ||
/// | ||
/// Examples include: | ||
/// * In a tabs widget composed of a tab bar, and a widget switching body, those widgets need to | ||
/// cooperate on which tab is selected. However not every user of a tabs widget wishes to | ||
/// encumber their application state with this internal detail - especially as many tabs widgets may | ||
/// reasonably exist in an involved application. | ||
/// * In a table/grid widget composed of various internal widgets, many things need to be synchronised. | ||
/// Scroll position, heading moves, drag operations, sort/filter operations. For many applications | ||
/// access to this internal data outside of the table widget isn't needed. | ||
/// For this reason it may be useful to use a Scope to establish private state. | ||
/// | ||
/// A scope embeds some input state (from its surrounding application or parent scope) | ||
/// into a larger piece of internal state. This is controlled by a user provided policy. | ||
/// | ||
/// The ScopePolicy needs to do two things | ||
/// a) Create a new scope from the initial value of its input, | ||
/// b) Provide two way synchronisation between the input and the state via a ScopeTransfer | ||
/// | ||
/// Convenience methods are provided to make a policy from a function and a lens. | ||
/// It may sometimes be advisable to implement ScopePolicy directly if you need to | ||
/// mention the type of a Scope. | ||
/// | ||
/// # Examples | ||
/// ``` | ||
/// use druid::{Data, Lens, WidgetExt}; | ||
/// use druid::widget::{TextBox, Scope}; | ||
/// #[derive(Clone, Data, Lens)] | ||
/// struct AppState { | ||
/// name: String, | ||
/// } | ||
/// | ||
/// #[derive(Clone, Data, Lens)] | ||
/// struct PrivateState { | ||
/// text: String, | ||
/// other: u32, | ||
/// } | ||
/// | ||
/// impl PrivateState { | ||
/// pub fn new(text: String) -> Self { | ||
/// PrivateState { text, other: 0 } | ||
/// } | ||
/// } | ||
/// | ||
/// fn main() { | ||
/// let scope = Scope::from_lens( | ||
/// PrivateState::new, | ||
/// PrivateState::text, | ||
/// TextBox::new().lens(PrivateState::text), | ||
/// ); | ||
/// } | ||
/// ``` | ||
pub struct Scope<SP: ScopePolicy, W: Widget<SP::State>> { | ||
content: ScopeContent<SP>, | ||
inner: WidgetPod<SP::State, W>, | ||
} | ||
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impl<SP: ScopePolicy, W: Widget<SP::State>> Scope<SP, W> { | ||
/// Create a new scope from a policy and an inner widget | ||
pub fn new(policy: SP, inner: W) -> Self { | ||
Scope { | ||
content: ScopeContent::Policy { | ||
policy: Some(policy), | ||
}, | ||
inner: WidgetPod::new(inner), | ||
} | ||
} | ||
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fn with_state<V>( | ||
&mut self, | ||
data: &SP::In, | ||
mut f: impl FnMut(&mut SP::State, &mut WidgetPod<SP::State, W>) -> V, | ||
) -> V { | ||
match &mut self.content { | ||
ScopeContent::Policy { policy } => { | ||
// We know that the policy is a Some - it is an option to allow | ||
// us to take ownership before replacing the content. | ||
let (mut state, policy) = policy.take().unwrap().create(data); | ||
let v = f(&mut state, &mut self.inner); | ||
self.content = ScopeContent::Transfer { | ||
state, | ||
transfer: policy, | ||
}; | ||
v | ||
} | ||
ScopeContent::Transfer { | ||
ref mut state, | ||
transfer, | ||
} => { | ||
transfer.read_input(state, data); | ||
f(state, &mut self.inner) | ||
} | ||
} | ||
} | ||
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fn write_back_input(&mut self, data: &mut SP::In) { | ||
if let ScopeContent::Transfer { state, transfer } = &mut self.content { | ||
transfer.write_back_input(state, data) | ||
} | ||
} | ||
} | ||
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impl< | ||
F: Fn(Transfer::In) -> Transfer::State, | ||
Transfer: ScopeTransfer, | ||
W: Widget<Transfer::State>, | ||
> Scope<DefaultScopePolicy<F, Transfer>, W> | ||
{ | ||
/// Create a new policy from a function creating the state, and a ScopeTransfer synchronising it | ||
pub fn from_function(make_state: F, transfer: Transfer, inner: W) -> Self { | ||
Self::new(DefaultScopePolicy::new(make_state, transfer), inner) | ||
} | ||
} | ||
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impl<In: Data, State: Data, F: Fn(In) -> State, L: Lens<State, In>, W: Widget<State>> | ||
Scope<DefaultScopePolicy<F, LensScopeTransfer<L, In, State>>, W> | ||
{ | ||
/// Create a new policy from a function creating the state, and a Lens synchronising it | ||
pub fn from_lens(make_state: F, lens: L, inner: W) -> Self { | ||
Self::new(DefaultScopePolicy::from_lens(make_state, lens), inner) | ||
} | ||
} | ||
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impl<SP: ScopePolicy, W: Widget<SP::State>> Widget<SP::In> for Scope<SP, W> { | ||
fn event(&mut self, ctx: &mut EventCtx, event: &Event, data: &mut SP::In, env: &Env) { | ||
self.with_state(data, |state, inner| inner.event(ctx, event, state, env)); | ||
self.write_back_input(data); | ||
ctx.request_update() | ||
} | ||
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fn lifecycle(&mut self, ctx: &mut LifeCycleCtx, event: &LifeCycle, data: &SP::In, env: &Env) { | ||
self.with_state(data, |state, inner| inner.lifecycle(ctx, event, state, env)); | ||
} | ||
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fn update(&mut self, ctx: &mut UpdateCtx, _old_data: &SP::In, data: &SP::In, env: &Env) { | ||
self.with_state(data, |state, inner| inner.update(ctx, state, env)); | ||
} | ||
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fn layout( | ||
&mut self, | ||
ctx: &mut LayoutCtx, | ||
bc: &BoxConstraints, | ||
data: &SP::In, | ||
env: &Env, | ||
) -> Size { | ||
self.with_state(data, |state, inner| { | ||
let size = inner.layout(ctx, bc, state, env); | ||
inner.set_layout_rect(ctx, state, env, Rect::from_origin_size(Point::ORIGIN, size)); | ||
size | ||
}) | ||
} | ||
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fn paint(&mut self, ctx: &mut PaintCtx, data: &SP::In, env: &Env) { | ||
self.with_state(data, |state, inner| inner.paint_raw(ctx, state, env)); | ||
} | ||
} |