forked from SirRamEsq/SmartShape2D
-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Rework how point geometry is handled
- Single points setter, single property, no setter overridding - Copy-pasted shapes are sharing geometry by default now (in line with the editor conventions) - Implement Make Unique toggle with undo support (workaround for godotengine/godot#74918) - SS2D_Point_Array.clone() - A confirmation dialog for "Make Unique" action to avoid accidental misclicks - Fix: Unable to clear SS2D_Point_Array resource in inspector - Fix: Opening a scene with a shape generates change in the scene file even if shape wasn't touched
- Loading branch information
Showing
5 changed files
with
162 additions
and
107 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Oops, something went wrong.