Implementation of AML FSR Cross Platform for Image Upscaling
Try to port this library Cross Platform, currently using Windows API and Direct3D 11
https://github.com/GPUOpen-Effects/FidelityFX-CLI
https://github.com/GPUOpen-Effects/FidelityFX-FSR
Currently only support FSR 1
GPUOpen-Effects/FidelityFX-CLI#16
In Progress inside vulkancpp folder.
Refer to the python folder, for more documentation
Shaders file and source can be located on the python/shaders.
Refer to the web folder, for more documentation
shaders is based on vkBasalt implementation for CAS.