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Sound engine crashes when using playBuffer with negative speed #96
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Hi Ales! Yes, I can also reproduce this issue. It looks like the playBuffer unit generator doesn't currently support negative speed values. I'll try to whip something up soon to address this. As a workaround in the meantime, is it possible that using |
Great! Thanks! |
I finally found a spare moment to add support for running |
It works! Thanks! |
* master: Resolves gh-94: Documents how to create custom synth grades. Updates build files for 0.1.1. Bumps Flocking version number to 0.1.1. gh-97: Adds support for raw arrays and bufDescs to all buffer ugens. gh-96: Adds additional unit tests for flock.ugen.playBuffer at different rates. Fixes gh-96 and gh-98. Adds support for backwards buffer playback. Conflicts: dist/flocking-all.js dist/flocking-all.min.js dist/flocking-no-jquery.js dist/flocking-no-jquery.min.js tests/flocking/js/ugen-tests.js
Hi Colin! I don't know is it a bug or I do something wrong. But when I try to change playBuffer to negative speed (reverse playback) the sound is crashing when playing position reaches 0.
My synth is:
Also it looks like with negative value playBuffer ignores start and end parameters. I use GUI element to set the start and end position, but with positive speed it's worked fine.
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