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floating point Refresh Rate not reported correctly #10185
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Can you debug it and find out why? |
I can confirm that using DXGI instead reports the correct framerate |
Fixed! |
The floating point value has 2 digits of precision for display purposes. If you want the full precision, you should use the numerator and denominator to calculate it. |
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Windows says my monitor is 143.963hz
SDL reports this as 144.0hz
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