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Auto save not working with latest nightly #3829
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Here's my report (latest). Same options and TGB Dual. I exit via In-Game Menu.
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Here's my report (latest). Same options and TGB Dual. I exit via WM's kill.
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Here's my report (latest). Same options and TGB Dual. I exit via Escape shortcut.
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I just tried. My results:
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my current tests with the hotkey (on ubuntu linux / batocera.linux) :
after some debugging, it looks like that loading works, but saving create a new file with the previous content of the file itself and not the current game state. when saving the state
the file state.auto is saved each time on the disk, but not with the correct content. in task_save.c, line 1151, replacing :
by solve the issue, but it's a quite and dirty fix for the moment. I've not yet found the root cause. |
I am currently experiencing this as well on the latest retropie. Though, another hack-y, not true, solution to this is simply set up the auto save intervals:
And set the following lines (May not be next to one another):
autosave_interval is measured in seconds. So do whatever you see fit. I came across this as I am making gifts, and wanted to ensure no one lost their saves :) |
#4896 |
– AUTOSAVE/SRAM – Fix bug #3829 / #4820 (libretro/RetroArch#3829) – ENDIANNESS: Fixed database scanning. Should fix scanning on PS3/WiiU/Wii, etc. – NET: Fix bug #4703 (libretro/RetroArch#4703) – ANDROID: Runtime permission checking – ANDROID: Improve autoconf fallback – ANDROID: Improve shield portable/gamepad device grouping workaround – ANDROID: Allow remotes to retain OK/Cancel position when menu_swap_ok_cancel is enabled – LOCALIZATION: Update/finish French translation – LOCALIZATION: Update German translation – LOCALIZATION: Update Japanese translation – LOCALIZATION/GUI: Korean font should display properly now with XMB/MaterialUI’s default font – MENU: Improved rendering for XMB ribbon; using additive blending (Vulkan/GL) – OSX/MACOS: Fixes serious memory leak – WINDOWS: Added WASAPI audio driver for low-latency audio. Both shared and exclusive mode. – WINDOWS: Added RawInput input driver for low-latency, low-level input. – WINDOWS: Core mouse input should be relative again in cores – MISC: Various frontend optimizations. – VIDEO: Fix threaded video regression; tickering of menu entries would no longer work. – WII: Fix crashing issues which could occur with the dummy core – WIIU: HID Controller support – WIIU: XMB/MaterialUI menu driver support – WIIU: Initial network/netplay support – LOBBIES: Fallback to filename based matching if no CRC matches are found (for people making playlists by hand) – LOBBIES: GUI refinement, show stop hosting when a host has been started, show disconnect when playing as client – LOBBIES: if the game is already loaded it will try to connect directly instead of re-loading content (non-fullpath cores only) – LOBBIES: unify both netplay menus – THUMBNAILS: Thumbnails show up now in Load Content -> Collection, Information -> Database – VITA: Fix slow I/O – VITA: Fix 30fps menu (poke into input now instead of reading the entire input buffer which apparently is slow) – VITA: Fix frame throttle – VULKAN: Unicode font rendering support. Should fix bad character encoding for French characters, etc. – VULKAN: Fix some crashes on loading some thumbnails – AUDIO: Audio mixer support. Mix up to 8 streams with the game’s audio.
After seeing Issue #3049 I tried the latest nightly build (2016-10-19) and I am still having issues. It appears to automatically save the state the first time. However, after closing and re-opening Retroarch, it will not overwrite the save state.
Steps to reproduce:
Download fresh copy of latest build and extract it
Open RetroArch, turn on these options:
Download Gameboy core (TGB Dual)
Load any .gb rom
Use the shortcut key to exit RetroArch (auto save state is created)
Open RetroArch and load the same core/content (auto load state ok)
Use the shortcut key to exit RetroArch (this time, the save state is NOT overwritten)
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