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GZDoom reimplementation of the Eternity Engine HUD

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gzhud_eternity

Basic GZDoom reimplementation of the Eternity Engine HUD, using SBARINFO.

Graphic assets taken from here and converted/tweaked.

README

Features:

  • Palette-independent PNG graphics
  • UsesAmmo/UsesSecondaryAmmo support
  • InventoryBar/SelectedInventory support
  • optional Level Stats (off by default)
  • hidden StatusBar in automap

Limitations:

  • the Slot for the current weapon is not higlighted
  • the Ammo indicator coloring is not quantity-based
  • the Armor indicator coloring is not class-based

Downloads:

  • this is the latest release.
  • this is the current repository snapshot.

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GZDoom reimplementation of the Eternity Engine HUD

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