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GZDoom reimplementation of the Boom HUD

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liPillON/gzhud_boom

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gzhud_boom

Basic reimplementation of the BOOM Fullscreen HUD for GZDoom, using SBARINFO.

Font assets taken from here with the author's permission.

README

Features:

  • Optional "Modern" style (screenshot)
  • Palette-independent PNG graphics
  • UsesAmmo/UsesSecondaryAmmo support
  • InventoryBar/SelectedInventory support
  • optional Level Stats (off by default)
  • hidden StatusBar in automap

Limitations:

  • the Slot for the current weapon is not higlighted
  • the Ammo indicator coloring is not quantity-based
  • the Armor indicator coloring is not class-based
  • the Stats widget has been relocated

Downloads:

  • this is the latest release.
  • this is the current repository snapshot.