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Battlerite.net

A C# asynchronous API wrapper for the official Battlerite Api.

Installation

Install latest release from NuGet or download latest version and run from github.

dotnet add package Battlerite.Net

Usage

Create a new instance of the api and retrieve a list of matches.

using (var br = new BattleriteApi("Api Key"))
{
    var result = await br.GetMatchesAsync();
    if (result.IsSuccess)
        Console.WriteLine(result.Matches.Count);
}

Matches

Getting a collection of matches by playerId

var result = await br.GetMatchesAsync("Player Id");
var matches = result.Matches;

Getting a single match by Id

var result = await br.GetMatchAsync("Match Id");
var match = result.Match;

The same can be done by player names.

var result = await br.GetMatchByPlayerAsync(playerName);
var result = await br.GetMatchesByPlayerAsync(nameEnumerable);

Players

Getting a collection of players

var playerIds = new string[]{"id1", "id2"};
var result = await br.GetPlayersAsync(playerIds);
var Players = result.Players;

Getting a single player by Id

var result = await br.GetPlayerAsync("Player Id");
var match = result.Match;

You can also get a collection of players or single player by steamid or player name.

var result = await br.GetPlayerByNameAsync(playerName);

var result = await br.GetPlayersByNameAsync(nameEnumerable);

var result = await br.GetPlayerBySteamIdAsync(steamId);

var result = await br.GetPlayersBySteamIdAsync(steamIdEnumerable);

Using Requests

Match and player get methods can be used with a MatchRequest or PlayerRequest for additional parameters.

var request = new MatchRequest
{
    Limit = 5,
    Sort = "-createdAt",
    ServerType = ServerType.Quick3v3
};
var result = await br.GetMatchesAsync(request);

Additional Match Data

By default the api doesn't include player/team/telemetry data, and requires additional queries to retreive.

var result = await br.GetMatchAsync("matchId");
await br.GetMatchTelemetryAsync(result.match);
await br.GetMatchPlayersAsync(result.match);
await br.GetMatchTeamsAsync(result.match);
await br.GetMatchChampionsAsync(result.match);

Using ResponseDetails

To aid in retreiving additional data from your responses you can use a ResponseDetails object.

using (var br = new BattleriteApi("Api Key"))
{
    br.ResponseDetails.WithPlayers().WithTelemetry();
    var result = await br.GetMatchesAsync();
}

Or for individual requests.

var details = new ResponseDetails().WithPlayers().WithTeams();
var result = await br.GetMatchAsync("matchId", details);

Libraries

  • Newtonsoft.Json

Authors

Levi Benoit - Initial work - ldbenoit

Notes

I am a hobbyist programmer and made this because I couldn't find a decent alternative. I'm sorry if it is a mess. If you have any problems or advice for me let me know. Thanks, I hope this is useful.

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