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TODO
  • potentially split chunk saving into multiple files
  • color split assets at compile time
  • use hxbit as serializer
Defines
  • release
HXMLs
  • default.hxml - compiler arguments shared between multiple HXMLs
  • build.hxml - compile the game
  • parse.hxml - compile the tile parser (src/tileparser/Main.hx)
  • test.hxml - compile tests (src/tests/Main.hx)
  • gen_tilemap - compile the tilemap generator (src/world/tilemapgen/Main.hx)
Scripts
  • b - Compile and run the game in debug mode
  • br - Compile and run the game in release mode
  • parse - Compile and run the tile parser
  • test - Compile and run the tests
  • profile - Compile and run the game in release mode, with a profiler attached. Opens chrome devtools.
  • gen_tilemap - Compile and run the tilemap generator

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