- potentially split chunk saving into multiple files
- color split assets at compile time
- use hxbit as serializer
release
default.hxml
- compiler arguments shared between multiple HXMLsbuild.hxml
- compile the gameparse.hxml
- compile the tile parser(src/tileparser/Main.hx)
test.hxml
- compile tests(src/tests/Main.hx)
gen_tilemap
- compile the tilemap generator(src/world/tilemapgen/Main.hx)
b
- Compile and run the game in debug modebr
- Compile and run the game in release modeparse
- Compile and run the tile parsertest
- Compile and run the testsprofile
- Compile and run the game in release mode, with a profiler attached. Opens chrome devtools.gen_tilemap
- Compile and run the tilemap generator