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Indigo: Chapter 2 - v0.3.12

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@krm01 krm01 released this 03 May 04:51

If you haven't played the first demo, play that first if you want! Here

This release should produce a ROM with the following hash after patching: md5: 97e85c43cda5e566051a6805e96e3b6d.
If you get a different hash it probably isn't going to work.

Patch file below is for US 1.0 .z64.

This is still an early version and there may be bugs! Please save your game often!

Language support for Spanish, German, French, and Portuguese is coming soon!

Suggested emulators:

  • Project64 3.0.1 (well tested with GLideN64 rev.c36ffa9 graphics plugin)
  • Dolphin
  • Ares
  • Honestly most emulators should work as long as they're not ancient I think
  • Wii VC compatible
  • N64 compatible with Everdrive. HOWEVER expect lag in some places, and some z-fighting on textures. The game is still completable on console but it is not the best experience. We made a conscious decision to sacrifice performance on N64 in favor of cool vistas and encounters for Wii VC/emulator players. sorry!

MODLOADER64 IS NOT SUPPORTED, and never will be. Sorry!

Wii VC

When injecting with gzinject, be sure to apply the 8MB memory patch:

# default gz memory patch for NACJ and NACE
0000 00000000 00000001
# use 8MB memory
0304 00002EB0 60000000 

This mod also uses the Dpad and L buttons, so you may want to remap those as well:

# gz standard remapping for NACE and NACJ
0000 00000000 00000001
# apply d-pad remappings
0302 0016BAF0 00000800
0302 0016BAF4 00000400
0302 0016BAF8 00000200
0302 0016BAFC 00000100
# apply c-stick remapping
0302 0016BB04 00000020

(I do not know how these work, if you're playing on Wii VC I assume you know how to do this stuff yourself)