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Latest bullet3 submodule #417

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Latest bullet3 submodule #417

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max-sym
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@max-sym max-sym commented Apr 27, 2023

Resuming #366
Bullet 3 has more functionality so would be great to update it.

Thanks @Zentropivity for laying the beginning for it, saved so much time.

I don't have much experience in C++, cmake etc. including this repo so would need help from someone already familiar with those things to finally push this forward 馃殌

  • Make first build work
  • Check IDL for anything missing
  • What should we do about file size?
  • Make sure all examples work
  • Tests pass
  • Final build

Let's go!

@lo-th
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lo-th commented Sep 20, 2023

Hi i test this version all work on PHY
i don't try soft body.

@sdarpeng
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sdarpeng commented Oct 1, 2023

So, Is Kripken still alive?

@max-sym
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max-sym commented Oct 1, 2023

@sdarpeng I don't have time to finish the PR, but feel free to contribute yourself :)

@sdarpeng
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sdarpeng commented Oct 1, 2023

I am newbie. I've got headache with ammo.js....it is too hard for me.

@sdarpeng
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sdarpeng commented Oct 1, 2023

Hi i test this version all work on PHY i don't try soft body.

I am studying lo-th's phy.
And I found you made a special drag controller with orbit controller.
So I am trying to write this 'superDragControls' class by myself.

here it is.

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3 participants