Crytek Sponza rendered in GameMaker using BBMOD
- WASDEQ - move
- LMB - enable mouselook
- RMB - change autofocus point (when mouselook is disabled)
- Esc - disable mouselook
- F - change sun direction to camera's forward vector
- Space - recapture reflection probe
Uses BBMOD 3.21.2, available from https://github.com/blueburncz/BBMOD under MIT license.
Asset credits available at datafiles/Data/AssetCredits.txt.