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Stardew Valley: Fix typo with woods obelisk item (ArchipelagoMW#2015)
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Co-authored-by: Witchybun <[email protected]>
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2 people authored and kl3cks7r committed Aug 11, 2023
1 parent 1afc49e commit 1b1422d
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Showing 3 changed files with 3 additions and 3 deletions.
2 changes: 1 addition & 1 deletion worlds/stardew_valley/data/items.csv
Original file line number Diff line number Diff line change
Expand Up @@ -595,5 +595,5 @@ id,name,classification,groups,mod_name
10109,Delores <3,progression,FRIENDSANITY,Delores - Custom NPC
10110,Ayeisha <3,progression,FRIENDSANITY,Ayeisha - The Postal Worker (Custom NPC)
10111,Riley <3,progression,FRIENDSANITY,Custom NPC - Riley
10301,Progressive Wood Obelisk Sigils,progression,,DeepWoods
10301,Progressive Woods Obelisk Sigils,progression,,DeepWoods
10302,Progressive Skull Cavern Elevator,progression,,Skull Cavern Elevator
2 changes: 1 addition & 1 deletion worlds/stardew_valley/items.py
Original file line number Diff line number Diff line change
Expand Up @@ -226,7 +226,7 @@ def create_elevators(item_factory: StardewItemFactory, world_options: StardewOpt

items.extend([item_factory(item) for item in ["Progressive Mine Elevator"] * 24])
if ModNames.deepwoods in world_options[options.Mods]:
items.extend([item_factory(item) for item in ["Progressive Wood Obelisk Sigils"] * 10])
items.extend([item_factory(item) for item in ["Progressive Woods Obelisk Sigils"] * 10])
if ModNames.skull_cavern_elevator in world_options[options.Mods]:
items.extend([item_factory(item) for item in ["Progressive Skull Cavern Elevator"] * 8])

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2 changes: 1 addition & 1 deletion worlds/stardew_valley/mods/logic/deepwoods.py
Original file line number Diff line number Diff line change
Expand Up @@ -26,7 +26,7 @@ def can_reach_woods_depth(vanilla_logic, depth: int) -> StardewRule:
def has_woods_rune_to_depth(vanilla_logic, floor: int) -> StardewRule:
if vanilla_logic.options[options.ElevatorProgression] == options.ElevatorProgression.option_vanilla:
return True_()
return vanilla_logic.received("Progressive Wood Obelisk Sigils", count=int(floor / 10))
return vanilla_logic.received("Progressive Woods Obelisk Sigils", count=int(floor / 10))


def can_chop_to_depth(vanilla_logic, floor: int) -> StardewRule:
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