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fix: avoid shared value reads during render #662
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hm, they already use useState under the hood https://github.com/software-mansion/react-native-reanimated/blob/main/packages/react-native-reanimated/src/hook/useSharedValue.ts#L19 and if we have a look at the react docs
initialState: The value you want the state to be initially. It can be a value of any type, but there is a special behavior for functions. This argument is ignored after the initial render.
So, are you sure that you need these changes?
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Yeah, but new REA 3.16 will complain if you use
.value
during render. So you should void the usage of.value
during re-render (but you can use for the first render).I had several approaches:
To use
useMemo
to calculate initial values forreanimated.*.value
- but this is not reliable, becauseuseMemo
in future may throw cache away and re-calculate memoization.To use
useState
to calculate initial value.to create own
useLazySharedValue
hook with next implementation:If you have more ideas @IvanIhnatsiuk then I'll be happy to consider your thoughts 😊
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hm, looks like it would be better to implement your own hook and remove it once people migrate to REA 3.16
Also, it helps to remove code duplication like this:
and replace it with your own hook
But anyway, it's up to you 🙂
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Well, there are few reasons why I don't want to implement my hook:
makeMutable
is publicly exported, but I don't want to copy internal implementation ofuseSharedValue
(even though this hook is a very simple). If it changes over time I'll have to replicate these changes in this package as well.SharedValue
on first render is an expensive operation or not, but I saw somewhere that it adds an overhead - but maybe mistaken).This is why I think
useState
approach is better. anyway, it's pretty minor code modification - in future we may revisit this code 🙂