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Pixi is an cross-platform open-source pixel art editor and animation editor written in Zig.

Pixi uses mach-core, and follows the same required version of zig, you can find the download here.

pixi_explanatory_workflow

Screenshot 2023-08-09 at 1 15 03 AM Screenshot 2023-08-09 at 1 12 48 AM

ko-fi

Features planned for 0.1

  • Typical pixel art operations. (draw, erase, color select)
  • Create animations and preview easily, edit directly on the preview.
  • View previous and next frames of the animation.
  • Set sprite origins for drawing sprites easily in game frameworks.
  • Import and slice existing .png spritesheets.
  • Intuitive and customizeable user interface.
  • Sprite packing

User Interface

  • The user interface is driven by Dear Imgui which should be familiar to many.
  • The general layout takes many ideas from VSCode, as well as general project setup using folders.

Planned Features

  • Export/import options.
    • Possibly .pyxel and .asesprite import
    • Export to .zig to directly use in Zig frameworks
    • .gif support
  • Palettes
  • Tiles
  • Possibly much more

Compilation

  • [Linux] Ensure gtk+3-devel or similar is installed (for native file dialogs).
  • Download the supported nightly version of Zig here and add to PATH.
  • Clone pixi.
  • Build.
    • git clone https://github.com/foxnne/pixi.git
    • cd pixi
    • zig build run

Credits

  • The wonderful Dear Imgui used for almost all of the user interface.
  • michal-z for all the help and zig-gamedev which does all the heavy lifting.
  • slimsag for all the help and mach-core which handles input and windowing.
  • prime31 for all the help.
  • Any and all contributors

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Pixel art editor made with Zig.

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  • C++ 69.0%
  • C 15.6%
  • Zig 15.3%
  • Other 0.1%