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1.40.0!!!!! #125

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294 changes: 149 additions & 145 deletions Camera2.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -51,151 +51,155 @@
<None Remove="UI\Views\camPreview.bsml" />
</ItemGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>$(BeatSaberDir)\Libs\0Harmony.dll</HintPath>
</Reference>
<Reference Include="BeatmapCore, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\BeatmapCore.dll</HintPath>
</Reference>
<Reference Include="BeatSaber.Settings">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\BeatSaber.Settings.dll</HintPath>
</Reference>
<Reference Include="BeatSaber.ViewSystem">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\BeatSaber.ViewSystem.dll</HintPath>
</Reference>
<Reference Include="BGLib.AppFlow">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\BGLib.AppFlow.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="BGLib.SaveDataCore">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\BGLib.SaveDataCore.dll</HintPath>
</Reference>
<Reference Include="BGLib.UnityExtension">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\BGLib.UnityExtension.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="BGNetCore">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\BGNetCore.dll</HintPath>
<Private>False</Private>
<SpecificVersion>False</SpecificVersion>
</Reference>
<Reference Include="Colors">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\Colors.dll</HintPath>
<Private>False</Private>
<SpecificVersion>False</SpecificVersion>
</Reference>
<Reference Include="DataModels">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\DataModels.dll</HintPath>
<Private>False</Private>
<SpecificVersion>False</SpecificVersion>
</Reference>
<Reference Include="GameInit">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\GameInit.dll</HintPath>
</Reference>
<Reference Include="MediaLoader">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\MediaLoader.dll</HintPath>
<Private>False</Private>
<SpecificVersion>False</SpecificVersion>
</Reference>
<Reference Include="BSML">
<HintPath>$(BeatSaberDir)\Plugins\BSML.dll</HintPath>
</Reference>
<Reference Include="GameplayCore">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\GameplayCore.dll</HintPath>
</Reference>
<Reference Include="Hive.Versioning">
<HintPath>$(BeatSaberDir)\Libs\Hive.Versioning.dll</HintPath>
</Reference>
<Reference Include="HMRendering">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\HMRendering.dll</HintPath>
</Reference>
<Reference Include="Microsoft.CSharp">
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>$(BeatSaberDir)\Libs\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="Oculus.VR">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\Oculus.VR.dll</HintPath>
</Reference>
<Reference Include="Rendering">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\Rendering.dll</HintPath>
</Reference>
<Reference Include="SegmentedControl">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\SegmentedControl.dll</HintPath>
</Reference>
<Reference Include="SemVer">
<HintPath>$(BeatSaberDir)\Libs\SemVer.dll</HintPath>
</Reference>
<Reference Include="SongCore">
<HintPath>$(BeatSaberDir)\Plugins\SongCore.dll</HintPath>
</Reference>
<Reference Include="System">
</Reference>
<Reference Include="System.Core">
</Reference>
<Reference Include="System.Data.DataSetExtensions">
</Reference>
<Reference Include="System.Data">
</Reference>
<Reference Include="Main" Publicize="true">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\Main.dll</HintPath>
</Reference>
<Reference Include="HMLib" Publicize="true">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\HMLib.dll</HintPath>
</Reference>
<Reference Include="HMUI">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\HMUI.dll</HintPath>
</Reference>
<Reference Include="IPA.Loader">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\IPA.Loader.dll</HintPath>
</Reference>
<Reference Include="Unity.Mathematics">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\Unity.Mathematics.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ScreenCaptureModule">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubsystemsModule">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.SubsystemsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VRModule">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.VRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.XRModule">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.XRModule.dll</HintPath>
</Reference>
<Reference Include="VRUI">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\VRUI.dll</HintPath>
</Reference>
</ItemGroup>
<Reference Include="0Harmony">
<HintPath>$(BeatSaberDir)\Libs\0Harmony.dll</HintPath>
</Reference>
<Reference Include="BeatmapCore, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\BeatmapCore.dll</HintPath>
</Reference>
<Reference Include="BeatSaber.GameSettings">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\BeatSaber.GameSettings.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="BeatSaber.Settings">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\BeatSaber.Settings.dll</HintPath>
</Reference>
<Reference Include="BeatSaber.ViewSystem">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\BeatSaber.ViewSystem.dll</HintPath>
</Reference>
<Reference Include="BGLib.AppFlow">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\BGLib.AppFlow.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="BGLib.SaveDataCore">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\BGLib.SaveDataCore.dll</HintPath>
</Reference>
<Reference Include="BGLib.UnityExtension">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\BGLib.UnityExtension.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="BGNetCore">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\BGNetCore.dll</HintPath>
<Private>False</Private>
<SpecificVersion>False</SpecificVersion>
</Reference>
<Reference Include="BSML">
<HintPath>$(BeatSaberDir)\Plugins\BSML.dll</HintPath>
</Reference>
<Reference Include="Colors">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\Colors.dll</HintPath>
<Private>False</Private>
<SpecificVersion>False</SpecificVersion>
</Reference>
<Reference Include="DataModels">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\DataModels.dll</HintPath>
<Private>False</Private>
<SpecificVersion>False</SpecificVersion>
</Reference>
<Reference Include="GameInit">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\GameInit.dll</HintPath>
</Reference>
<Reference Include="GameplayCore">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\GameplayCore.dll</HintPath>
</Reference>
<Reference Include="Hive.Versioning">
<HintPath>$(BeatSaberDir)\Libs\Hive.Versioning.dll</HintPath>
</Reference>
<Reference Include="HMLib" Publicize="true">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\HMLib.dll</HintPath>
</Reference>
<Reference Include="HMRendering">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\HMRendering.dll</HintPath>
</Reference>
<Reference Include="HMUI">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\HMUI.dll</HintPath>
</Reference>
<Reference Include="IPA.Loader">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\IPA.Loader.dll</HintPath>
</Reference>
<Reference Include="Main" Publicize="true">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\Main.dll</HintPath>
</Reference>
<Reference Include="MediaLoader">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\MediaLoader.dll</HintPath>
<Private>False</Private>
<SpecificVersion>False</SpecificVersion>
</Reference>
<Reference Include="Microsoft.CSharp">
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>$(BeatSaberDir)\Libs\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="Oculus.VR">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\Oculus.VR.dll</HintPath>
</Reference>
<Reference Include="Rendering">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\Rendering.dll</HintPath>
</Reference>
<Reference Include="SegmentedControl">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\SegmentedControl.dll</HintPath>
</Reference>
<Reference Include="SemVer">
<HintPath>$(BeatSaberDir)\Libs\SemVer.dll</HintPath>
</Reference>
<Reference Include="SongCore">
<HintPath>$(BeatSaberDir)\Plugins\SongCore.dll</HintPath>
</Reference>
<Reference Include="System">
</Reference>
<Reference Include="System.Core">
</Reference>
<Reference Include="System.Data">
</Reference>
<Reference Include="System.Data.DataSetExtensions">
</Reference>
<Reference Include="Unity.Mathematics">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\Unity.Mathematics.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.ScreenCaptureModule">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.ScreenCaptureModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.SubsystemsModule">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.SubsystemsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.VRModule">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.VRModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.XRModule">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\UnityEngine.XRModule.dll</HintPath>
</Reference>
<Reference Include="VRUI">
<HintPath>$(BeatSaberDir)\Beat Saber_Data\Managed\VRUI.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<None Include="Utils\BloomShite.cs" />
</ItemGroup>
Expand Down
2 changes: 1 addition & 1 deletion HarmonyPatches/TransparentWalls.cs
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@
using UnityEngine;

namespace Camera2.HarmonyPatches {
[HarmonyPatch(typeof(StretchableObstacle), nameof(StretchableObstacle.SetSizeAndColor))]
[HarmonyPatch(typeof(StretchableObstacle), nameof(StretchableObstacle.SetSizeAndOffset))]
static class TransparentWalls {
static void Postfix(Transform ____obstacleCore, ParametricBoxFakeGlowController ____obstacleFakeGlow, MaterialPropertyBlockController[] ____materialPropertyBlockControllers) {
if(____obstacleCore != null) {
Expand Down
2 changes: 1 addition & 1 deletion manifest.json
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@
"author": "Kinsi55",
"version": "0.6.116",
"description": "If Camera Plus is so good, why is there no Camera Plus 2?",
"gameVersion": "1.38.0",
"gameVersion": "1.40.0",
"dependsOn": {
"BSIPA": "^4.3.5",
"BeatSaberMarkupLanguage": "^1.12.2"
Expand Down