#Html5GameEngine
A simple HTML5 game framework made for fun & experience
- ECS (Entity/Component/System Architecture)
- AssetManager
- SpriteSheet Animations
- Collision detection & response
- StateManager
- Variable Time Step
- Tilemap from Tiled support
- Better Debug system
- Better collision mask & hitbox
- Make component pure data
- Better Camera
- Refactor X.Game !!! (maybe a preload in each state)
- Scale
- QuadTree
- Fix collision http://www.sourceofmagicgame.com/2011/11/2d-collision-for-top-down-rpgs/ and SAT.js
- Fix requirements for systems (minimum component required)
- menu
- save system
- camera lerp
- usable system
- show hp bar on screen
- projectile system
- A*
- Pixi.js for the WebGL Renderer
- Howler.js for the sound effects
- Keymaster for the nice key events
- node-uuid for entities unique identifiers
- stats-js for the fps meter