Skip to content

kezenator/beam

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

81 Commits
 
 
 
 
 
 
 
 
 
 

Repository files navigation

beam

Physical Ray-tracing experiment

I've always had an interest in ray tracing, from back in the early 90s when I first learned about PovRay. I've written quite a few different raytracers over the years.

Recently (March 2021) I came across the Ray Tracing in One Weekend Series and I was stunned by the simplicity of the Monte Carlo method of diffuse lighting and caustics. I'm ashamed to say this was kind of news to me (or perhaps forgotten) and I was really taken by it. Especially the one line throwaway at the end about chaging from the RGB colourspace to wavelength.

I thought - oh wow I could get some rainbows coming out of prisims.

This is my little attempt at trying this out.

About

Physical Ray-tracing experiment

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

 
 
 

Languages