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keyaloding/README.md

Hi , I'm Keya Loding

UChicago '26 | Computer Science

GIF

About Me

I am a third-year student at the University of Chicago studying computer science with a strong foundation in backend development and growing experience in frontend development. I have previously worked as a software engineering intern at the Salk Institute for Biological Studies. I'm particularly excited about building real-world applications that leverage deep learning models. I'm now looking for opportunities to apply my programming and problem-solving skills to create impactful software solutions. Please feel free to reach out if you'd like to connect!

Resume

Education

University of Chicago | September 2022 - May 2026

B.S. Computer Science, Specialization in Computer Systems

Relevant Coursework:

- Systems Programming
- Computer Architecture
- Database Systems
- Theory of Algorithms
- Mathematical Foundations of Machine Learning
- Discrete Mathematics
- Linear Algebra

Experience

  • Software Engineering Intern at the Salk Institute for Biological Studies | June 2024 - November 2024

    • Built a Python web app using Streamlit and pygfx that allows users to interact with real-time visualizations by offering a more interactive and dynamic experience
    • Integrated support for ‘.nwb’ data from Neurodata without Borders, enabling seamless data standardization for neurophysiology.
    • Implemented GUI trackpad support using the QtPy library, enhancing user experience and interaction.
  • Biomedical Informatics Intern at the University of Chicago Department of Medicine | February 2024 - May 2024

    • Analyzed large-scale electronic biobanks to uncover the mechanisms of cardiovascular disease using longitudinal analysis, mixed-effect modeling, and regression
    • Used bioinformatics methods for population genetics studies, such as genome-wide association studies, QTL mapping, polygenetic risk prediction, and pleiotropy analysis

Tech Stack

Programming Languages

Python C C++ JavaScript CSS3 HTML5

Projects

Unix Shell | C, Unix | February 2025

  • Developed a Unix-like shell in C, implementing process creation and management with system calls
  • Applied defensive programming techniques to handle invalid user input, prevent buffer overflows, and ensure robust error handling, improving the shell’s stability and security.
  • Implemented input/output redirection to support file-based command execution and automated testing.
  • Designed a modular architecture by structuring the shell’s core functionalities into separate components, making the codebase extensible for future enhancements such as piping and background process execution.

Topsy-Turvy | C, C++, POSIX Threads, LLDB, Valgrind | December 2024

  • Created a terminal-based game with efficient data structures including doubly linked lists and designed modular game logic using structs for scalable and maintainable code.
  • Optimized memory usage by implementing bit-packing techniques and validated code integrity using Valgrind for memory leak detection.
  • Improved performance and concurrency by leveraging pthreads for multithreading, ensuring responsive gameplay even with complex board state updates.
  • Implemented unit testing with the Criterion framework and systematic debugging using LLDB
  • Designed a website during a 30-hour hackathon that allows users to explore an artificial version of Earth in which chemosynthesis sustains all life, using a 3D molecule visualizer, interactive food web builder, and interactive simulator that shows organisms found in oceanic depths
  • Placed in the top 10 out of 71 teams.

Social Media

Contact Me

You can reach out to me via email:  

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