An example project for GodotVision.
This Xcode example project specifies GodotVision as a package dependency, and has an example Godot project in Godot_Project
.
Questions? Join the GodotVision Discord
- Get the newest Xcode (15.2).
- Install the visionOS SDK when it asks you which platforms you'd like to deploy to.
- Clone this repository.
- ❗❗ VERY IMPORTANT ❗❗ Open
Godot_Project/project.godot
in Godot. (This is so that Godot's asset importers run.) - Back in Xcode, set the target next to the play button to be Apple Vision Pro simulator.
- Hit play. You'll get an error that you need to "Trust and Enable" the macros in SwiftGodot and SwiftGodotKit. You may need to click the build error in the issues tab to enable them.
- Hit play again. The first build will be slow, since we need to compile SwiftGodot, which includes Swift bindings for all of Godot's gdextension API. Subsequent builds will be faster!
GodotVision is referenced as a Package Dependency in this example repo. If you want to modify GodotVision:
- Clone the GodotVision repository next to your project.
- Drag the GodotVision folder onto your Xcode project's navigator/file tree on the left. This establishes a local package dependency and changes to GodotVision you make will have immediate effect in your project.