Single header C library for assembling textured quads for rendering text. This library does not perform rendering directly and instead provides a vertex buffer of vertices (in either Screen Space or Clip Space) and texture coordinates. This allows the library to work seamlessly with both OpenGL and DirectX. Very lightweight: ~700 lines of code.
PURPOSE: Text rendering is a non-trivial task, and this library strives to make it easy and frictionless.
This library REQUIRES Sean Barrett's stb_truetype.h library (which is also a single header).