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fix(core): player-ai should avoid losing
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// Vitest Snapshot v1, https://vitest.dev/guide/snapshot.html | ||
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exports[`PlayerHuman vs PlayerAi > Issue #3 1`] = ` | ||
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`; | ||
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exports[`PlayerHuman vs PlayerAi > Issue #3 2`] = ` | ||
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`; |
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import { TestGame } from '../__testHelpers/test-game' | ||
import { BoardPiece, BoardBase } from '../board' | ||
import { TestPlayer } from '../__testHelpers/test-player' | ||
import { clone } from '../utils' | ||
import { describe, test, expect } from 'vitest' | ||
import { PlayerAi } from '../player' | ||
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describe('PlayerHuman vs PlayerAi', () => { | ||
const testPlayer = new TestPlayer(BoardPiece.PLAYER_1) | ||
const aiPlayer = new PlayerAi(BoardPiece.PLAYER_2) | ||
const players = [testPlayer, aiPlayer] | ||
test('Issue #3', async () => { | ||
const board = new BoardBase() | ||
const game = new TestGame(players, board) | ||
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/* | ||
Next move is Player 2 (AI) | ||
Current board: | ||
0 0 0 0 0 0 0 | ||
0 0 0 1 0 0 0 | ||
0 0 0 1 0 1 0 | ||
0 0 0 2 1 2 1 | ||
0 0 0 1 2 2 2 | ||
0 0 0 1 2 2 1 | ||
Should choose column 2 to block immediate Player 1 from winning | ||
*/ | ||
board.map = [ | ||
[ | ||
BoardPiece.EMPTY, | ||
BoardPiece.EMPTY, | ||
BoardPiece.EMPTY, | ||
BoardPiece.EMPTY, | ||
BoardPiece.EMPTY, | ||
BoardPiece.EMPTY, | ||
BoardPiece.EMPTY, | ||
], | ||
[ | ||
BoardPiece.EMPTY, | ||
BoardPiece.EMPTY, | ||
BoardPiece.EMPTY, | ||
BoardPiece.PLAYER_1, | ||
BoardPiece.EMPTY, | ||
BoardPiece.EMPTY, | ||
BoardPiece.EMPTY, | ||
], | ||
[ | ||
BoardPiece.EMPTY, | ||
BoardPiece.EMPTY, | ||
BoardPiece.EMPTY, | ||
BoardPiece.PLAYER_1, | ||
BoardPiece.EMPTY, | ||
BoardPiece.PLAYER_1, | ||
BoardPiece.EMPTY, | ||
], | ||
[ | ||
BoardPiece.EMPTY, | ||
BoardPiece.EMPTY, | ||
BoardPiece.EMPTY, | ||
BoardPiece.PLAYER_2, | ||
BoardPiece.PLAYER_1, | ||
BoardPiece.PLAYER_2, | ||
BoardPiece.PLAYER_1, | ||
], | ||
[ | ||
BoardPiece.EMPTY, | ||
BoardPiece.EMPTY, | ||
BoardPiece.EMPTY, | ||
BoardPiece.PLAYER_1, | ||
BoardPiece.PLAYER_2, | ||
BoardPiece.PLAYER_2, | ||
BoardPiece.PLAYER_2, | ||
], | ||
[ | ||
BoardPiece.EMPTY, | ||
BoardPiece.EMPTY, | ||
BoardPiece.EMPTY, | ||
BoardPiece.PLAYER_1, | ||
BoardPiece.PLAYER_2, | ||
BoardPiece.PLAYER_2, | ||
BoardPiece.PLAYER_1, | ||
], | ||
] | ||
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expect(board.map).toMatchSnapshot() | ||
game.currentPlayerId = 1 | ||
game.start() | ||
const chosenAction = await game.afterMovePromise | ||
expect(chosenAction).toBe(2) | ||
expect(board.map).toMatchSnapshot() | ||
}) | ||
}) |
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