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Hello! I'm trying to add support for nuklear's 9-slice rendering to love-nuklear. If you aren't familiar, it's a way to specify a texture for use as a button / window / whatever in a manner that avoids scaling artifacts at the corners and edges.
I've done a (quick-and-dirty for now) modification of
nk_love_style_push_item
to additionally accept 9-slice args ({image, quad, top, left, bottom, right}
) in addition to its current support for colors and images. Mechanically things are working, but it renders very oddly (see below). There are enough unknowns that I'm having a hard time debugging:skin.lua
)nuklear-love
's abstractionsI've modified the "skin" example as a test -- I'm trying to render the normal button using a 9-slice. What I get is below; note the odd tiling effect in the button rendering.
Anywhoo, I'm going to continue to debug but I thought I'd throw this up in case more experienced eyes can see the thing that I'm doing wrong.